removed clang-format and clang_complete files from the repo
[dosdemo] / src / 3dgfx / 3dgfx.c
index 16024f8..dcd28c6 100644 (file)
@@ -70,6 +70,8 @@ struct g3d_state {
 
        int vport[4];
 
+       uint16_t clear_color, clear_depth;
+
        /* immediate mode */
        int imm_prim;
        int imm_numv, imm_pcount;
@@ -132,6 +134,8 @@ void g3d_reset(void)
        g3d_light_ambient(0.1, 0.1, 0.1);
 
        g3d_mtl_diffuse(1, 1, 1);
+
+       st->clear_depth = 65535;
 }
 
 void g3d_framebuffer(int width, int height, void *pixels)
@@ -156,7 +160,6 @@ void g3d_framebuffer(int width, int height, void *pixels)
 
        st->width = width;
        st->height = height;
-       st->pixels = pixels;
 
        pfill_fb.pixels = pixels;
        pfill_fb.width = width;
@@ -168,7 +171,6 @@ void g3d_framebuffer(int width, int height, void *pixels)
 /* set the framebuffer pointer, without resetting the size */
 void g3d_framebuffer_addr(void *pixels)
 {
-       st->pixels = pixels;
        pfill_fb.pixels = pixels;
 }
 
@@ -180,6 +182,26 @@ void g3d_viewport(int x, int y, int w, int h)
        st->vport[3] = h;
 }
 
+void g3d_clear_color(unsigned char r, unsigned char g, unsigned char b)
+{
+       st->clear_color = PACK_RGB16(r, g, b);
+}
+
+void g3d_clear_depth(uint16_t zval)
+{
+       st->clear_depth = zval;
+}
+
+void g3d_clear(unsigned int mask)
+{
+       if(mask & G3D_COLOR_BUFFER_BIT) {
+               memset16(pfill_fb.pixels, st->clear_color, pfill_fb.width * pfill_fb.height);
+       }
+       if(mask & G3D_DEPTH_BUFFER_BIT) {
+               memset16(pfill_zbuf, st->clear_depth, pfill_fb.width * pfill_fb.height);
+       }
+}
+
 void g3d_enable(unsigned int opt)
 {
        st->opt |= opt;
@@ -481,6 +503,8 @@ void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size)
        g3d_draw_indexed(prim, varr, varr_size, 0, 0);
 }
 
+#define NEED_NORMALS   (st->opt & (G3D_LIGHTING | G3D_TEXTURE_GEN))
+
 void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
                const uint16_t *iarr, int iarr_size)
 {
@@ -494,8 +518,10 @@ void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
        tmpv = alloca(prim * 6 * sizeof *tmpv);
 
        /* calc the normal matrix */
-       memcpy(st->norm_mat, st->mat[G3D_MODELVIEW][mvtop], 16 * sizeof(float));
-       st->norm_mat[12] = st->norm_mat[13] = st->norm_mat[14] = 0.0f;
+       if(NEED_NORMALS) {
+               memcpy(st->norm_mat, st->mat[G3D_MODELVIEW][mvtop], 16 * sizeof(float));
+               st->norm_mat[12] = st->norm_mat[13] = st->norm_mat[14] = 0.0f;
+       }
 
        nfaces = (iarr ? iarr_size : varr_size) / prim;
 
@@ -506,14 +532,16 @@ void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
                        v[i] = iarr ? varr[*iarr++] : *varr++;
 
                        xform4_vec3(st->mat[G3D_MODELVIEW][mvtop], &v[i].x);
-                       xform3_vec3(st->norm_mat, &v[i].nx);
 
-                       if(st->opt & G3D_LIGHTING) {
-                               shade(v + i);
-                       }
-                       if(st->opt & G3D_TEXTURE_GEN) {
-                               v[i].u = v[i].nx * 0.5 + 0.5;
-                               v[i].v = 0.5 - v[i].ny * 0.5;
+                       if(NEED_NORMALS) {
+                               xform3_vec3(st->norm_mat, &v[i].nx);
+                               if(st->opt & G3D_LIGHTING) {
+                                       shade(v + i);
+                               }
+                               if(st->opt & G3D_TEXTURE_GEN) {
+                                       v[i].u = v[i].nx * 0.5 + 0.5;
+                                       v[i].v = 0.5 - v[i].ny * 0.5;
+                               }
                        }
                        if(st->opt & G3D_TEXTURE_MAT) {
                                float *mat = st->mat[G3D_TEXTURE][st->mtop[G3D_TEXTURE]];
@@ -545,7 +573,11 @@ void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
                        if(v[i].w != 0.0f) {
                                v[i].x /= v[i].w;
                                v[i].y /= v[i].w;
-                               /*v[i].z /= v[i].w;*/
+#ifdef ENABLE_ZBUFFER
+                               if(st->opt & G3D_DEPTH_TEST) {
+                                       v[i].z /= v[i].w;
+                               }
+#endif
                        }
 
                        /* viewport transformation */
@@ -555,6 +587,12 @@ void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
                        /* convert pos to 24.8 fixed point */
                        pv[i].x = cround64(v[i].x * 256.0f);
                        pv[i].y = cround64(v[i].y * 256.0f);
+#ifdef ENABLE_ZBUFFER
+                       if(st->opt & G3D_DEPTH_TEST) {
+                               /* after div/w z is in [-1, 1], remap it to [0, 65535] */
+                               pv[i].z = cround64(v[i].z * 32767.5f + 32767.5f);
+                       }
+#endif
                        /* convert tex coords to 16.16 fixed point */
                        pv[i].u = cround64(v[i].u * 65536.0f);
                        pv[i].v = cround64(v[i].v * 65536.0f);
@@ -583,7 +621,7 @@ void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
                case 1:
                        if(st->opt & (G3D_ALPHA_BLEND | G3D_ADD_BLEND)) {
                                int r, g, b, inv_alpha;
-                               g3d_pixel *dest = st->pixels + (pv[0].y >> 8) * st->width + (pv[0].x >> 8);
+                               g3d_pixel *dest = pfill_fb.pixels + (pv[0].y >> 8) * st->width + (pv[0].x >> 8);
                                if(st->opt & G3D_ALPHA_BLEND) {
                                        inv_alpha = 255 - pv[0].a;
                                        r = ((int)pv[0].r * pv[0].a + G3D_UNPACK_R(*dest) * inv_alpha) >> 8;
@@ -599,7 +637,7 @@ void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
                                }
                                *dest++ = G3D_PACK_RGB(r, g, b);
                        } else {
-                               g3d_pixel *dest = st->pixels + (pv[0].y >> 8) * st->width + (pv[0].x >> 8);
+                               g3d_pixel *dest = pfill_fb.pixels + (pv[0].y >> 8) * st->width + (pv[0].x >> 8);
                                *dest = G3D_PACK_RGB(pv[0].r, pv[0].g, pv[0].b);
                        }
                        break;
@@ -621,6 +659,11 @@ void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
                        } else if(st->opt & G3D_ADD_BLEND) {
                                fill_mode |= POLYFILL_ADD_BIT;
                        }
+#ifdef ENABLE_ZBUFFER
+                       if(st->opt & G3D_DEPTH_TEST) {
+                               fill_mode |= POLYFILL_ZBUF_BIT;
+                       }
+#endif
                        polyfill(fill_mode, pv, vnum);
                }
        }