#include "demo.h"
#include "screen.h"
-#include "tinyfps.h"
static int init(void);
static void destroy(void);
const float rgbMul[9] = { 1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f};
- initFpsFonts();
heightmap = malloc(sizeof(*heightmap) * fb_size);
lightmap = malloc(sizeof(*lightmap) * fb_size);
renderLights();
renderBump((unsigned short*)vmem_back);
- drawFps((unsigned short*)vmem_back);
-
swap_buffers(0);
}