#include "tinyfps.h"
#include "util.h"
+#define MOUSE_TIMEOUT 1200
+
+/*
#define FB_WIDTH 320
#define FB_HEIGHT 240
int fb_width = FB_WIDTH;
int fb_height = FB_HEIGHT;
int fb_bpp = 16;
+*/
uint16_t *fb_pixels, *vmem;
unsigned long time_msec;
int mouse_x, mouse_y;
float sball_matrix[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
+static unsigned long last_mouse_move;
+static int prev_mx, prev_my, mouse_dx, mouse_dy;
+static unsigned int bmask_diff, prev_bmask;
+
static unsigned long nframes;
static int con_active;
if(g3d_init() == -1) {
return -1;
}
- g3d_framebuffer(fb_width, fb_height, fb_pixels);
+ g3d_framebuffer(FB_WIDTH, FB_HEIGHT, fb_pixels);
if(opt.music) {
if(music_open("data/test.mod") == -1) {
}
/* clear the framebuffer at least once */
- memset(fb_pixels, 0, fb_width * fb_height * fb_bpp / CHAR_BIT);
+ memset(fb_pixels, 0, FB_WIDTH * FB_HEIGHT * FB_BPP / CHAR_BIT);
if(opt.music) {
music_play();
void demo_draw(void)
{
+ if(opt.mouse) {
+ mouse_dx = mouse_x - prev_mx;
+ mouse_dy = mouse_y - prev_my;
+ prev_mx = mouse_x;
+ prev_my = mouse_y;
+ bmask_diff = mouse_bmask ^ prev_bmask;
+ prev_bmask = mouse_bmask;
+ if(mouse_dx | mouse_dy) {
+ last_mouse_move = time_msec;
+ }
+ }
+
if(opt.music) {
music_update();
}
/* called by swap_buffers just before the actual swap */
void demo_post_draw(void *pixels)
{
+ char buf[32];
if(opt.dbginfo) {
drawFps(pixels);
if(dbg_curscr_name) {
con_draw(pixels);
}
- draw_mouse_pointer(pixels);
-}
-
-#define DEST(x, y) dest[(y) * FB_WIDTH + (x)]
-void draw_mouse_pointer(uint16_t *fb)
-{
- uint16_t *dest = fb + mouse_y * FB_WIDTH + mouse_x;
- int ylines = FB_HEIGHT - mouse_y;
-
- switch(ylines) {
- default:
- case 10:
- DEST(0, 9) = 0xffff;
- case 9:
- DEST(0, 8) = 0xffff;
- DEST(1, 8) = 0xffff;
- case 8:
- DEST(0, 7) = 0xffff;
- DEST(2, 7) = 0xffff;
- DEST(1, 7) = 0;
- case 7:
- DEST(6, 6) = 0xffff;
- DEST(0, 6) = 0xffff;
- DEST(3, 6) = 0xffff;
- DEST(4, 6) = 0xffff;
- DEST(5, 6) = 0xffff;
- DEST(1, 6) = 0;
- DEST(2, 6) = 0;
- case 6:
- DEST(5, 5) = 0xffff;
- DEST(0, 5) = 0xffff;
- DEST(1, 5) = 0;
- DEST(2, 5) = 0;
- DEST(3, 5) = 0;
- DEST(4, 5) = 0;
- case 5:
- DEST(4, 4) = 0xffff;
- DEST(0, 4) = 0xffff;
- DEST(1, 4) = 0;
- DEST(2, 4) = 0;
- DEST(3, 4) = 0;
- case 4:
- DEST(3, 3) = 0xffff;
- DEST(0, 3) = 0xffff;
- DEST(1, 3) = 0;
- DEST(2, 3) = 0;
- case 3:
- DEST(2, 2) = 0xffff;
- DEST(0, 2) = 0xffff;
- DEST(1, 2) = 0;
- case 2:
- DEST(1, 1) = 0xffff;
- DEST(0, 1) = 0xffff;
- case 1:
- DEST(0, 0) = 0xffff;
+ if(opt.mouse && time_msec - last_mouse_move < MOUSE_TIMEOUT) {
+ cs_mouseptr(pixels, mouse_x, mouse_y);
}
}
void mouse_orbit_update(float *theta, float *phi, float *dist)
{
- static int prev_mx, prev_my;
- static unsigned int prev_bmask;
-
if(mouse_bmask) {
- if((mouse_bmask ^ prev_bmask) == 0) {
- int dx = mouse_x - prev_mx;
- int dy = mouse_y - prev_my;
+ if(bmask_diff == 0) {
- if(dx || dy) {
+ if(mouse_dx | mouse_dy) {
if(mouse_bmask & MOUSE_BN_LEFT) {
float p = *phi;
- *theta += dx * 1.0;
- p += dy * 1.0;
+ *theta += mouse_dx * 1.0;
+ p += mouse_dy * 1.0;
if(p < -90) p = -90;
if(p > 90) p = 90;
*phi = p;
}
if(mouse_bmask & MOUSE_BN_RIGHT) {
- *dist += dy * 0.5;
+ *dist += mouse_dy * 0.5;
if(*dist < 0) *dist = 0;
}
}
}
}
-
- prev_mx = mouse_x;
- prev_my = mouse_y;
- prev_bmask = mouse_bmask;
}