#include "audio.h"
#include "sball.h"
#include "vmath.h"
+#include "cpuid.h"
static int handle_sball_event(sball_event *ev);
static void recalc_sball_matrix(float *xform);
__djgpp_nearptr_enable();
#endif
+ if(read_cpuid(&cpuid) == 0) {
+ print_cpuid(&cpuid);
+ }
+
init_logger("demo.log");
/* au_init needs to be called early, before init_timer, and also before