}
if(use_sball && sball_pending()) {
sball_event ev;
- printf("got sball event\n");
while(sball_getevent(&ev)) {
handle_sball_event(&ev);
}
void *next;
drawFps(vmem_back);
- if((next = page_flip(opt.vsync ? FLIP_VBLANK_WAIT : FLIP_NOW))) {
+ if((next = page_flip(opt.vsync ? FLIP_VBLANK : FLIP_NOW))) {
assert(next == vmem_back);
vmem_back = vmem_front;
vmem_front = next;