fixed the physical to virtual translation issues with DJGPP, watcom just
[dosdemo] / src / dos / main.c
index 53b8888..70ea449 100644 (file)
 #include <stdio.h>
 #include <stdlib.h>
+#include <math.h>
 #include <string.h>
 #include <limits.h>
+#include <assert.h>
+#include <conio.h>
 #include "demo.h"
 #include "keyb.h"
 #include "mouse.h"
 #include "timer.h"
 #include "gfx.h"
+#include "vmath.h"
+#include "sball.h"
+#include "cfgopt.h"
 #include "logger.h"
+#include "tinyfps.h"
+#include "cdpmi.h"
+
+#undef NOKEYB
+
+static int handle_sball_event(sball_event *ev);
+static void recalc_sball_matrix(float *xform);
 
 static int quit;
 static int use_mouse;
 static long fbsize;
 
+static int use_sball;
+static vec3_t pos = {0, 0, 0};
+static quat_t rot = {0, 0, 0, 1};
+
 int main(int argc, char **argv)
 {
-       fbsize = fb_width * fb_height * fb_bpp / CHAR_BIT;
+#ifdef __DJGPP__
+       __djgpp_nearptr_enable();
+#endif
+
+       fbsize = fb_width * fb_height * fb_bpp / 8;
 
        init_logger("demo.log");
 
        init_timer(100);
+#ifndef NOKEYB
        kb_init(32);
+#endif
 
        if((use_mouse = have_mouse())) {
+               printf("initializing mouse input\n");
                set_mouse_limits(0, 0, fb_width, fb_height);
                set_mouse(fb_width / 2, fb_height / 2);
        }
 
-       if(!(fb_pixels = malloc(fbsize))) {
+       /* allocate a couple extra rows as a guard band, until we fucking fix the rasterizer */
+       if(!(fb_pixels = malloc(fbsize + (fb_width * fb_bpp / 8) * 2))) {
                fprintf(stderr, "failed to allocate backbuffer\n");
                return 1;
        }
+       fb_pixels += fb_width;
 
-       if(!(vmem_front = set_video_mode(fb_width, fb_height, fb_bpp))) {
+       if(!(vmem = set_video_mode(fb_width, fb_height, fb_bpp, 1))) {
                return 1;
        }
-       /* TODO implement multiple video memory pages for flipping */
-       vmem_back = vmem_front;
 
        if(demo_init(argc, argv) == -1) {
                set_text_mode();
                return 1;
        }
+
+       if(opt.sball && sball_init() == 0) {
+               use_sball = 1;
+       }
+
        reset_timer();
 
        while(!quit) {
+#ifndef NOKEYB
                int key;
                while((key = kb_getkey()) != -1) {
                        demo_keyboard(key, 1);
                }
+#else
+               if(kbhit()) {
+                       demo_keyboard(getch(), 1);
+               }
+#endif
                if(quit) goto break_evloop;
 
                if(use_mouse) {
                        mouse_bmask = read_mouse(&mouse_x, &mouse_y);
                }
+               if(use_sball && sball_pending()) {
+                       sball_event ev;
+                       while(sball_getevent(&ev)) {
+                               handle_sball_event(&ev);
+                       }
+                       recalc_sball_matrix(sball_matrix);
+               }
 
                time_msec = get_msec();
                demo_draw();
@@ -62,7 +104,12 @@ int main(int argc, char **argv)
 break_evloop:
        set_text_mode();
        demo_cleanup();
+#ifndef NOKEYB
        kb_shutdown();
+#endif
+       if(use_sball) {
+               sball_shutdown();
+       }
        return 0;
 }
 
@@ -73,9 +120,61 @@ void demo_quit(void)
 
 void swap_buffers(void *pixels)
 {
-       /* TODO implement page flipping */
-       if(pixels) {
-               /*wait_vsync();*/
-               memcpy(vmem_front, pixels, fbsize);
+       if(!pixels) {
+               pixels = fb_pixels;
        }
+
+       /* just memcpy to the front buffer */
+       if(opt.vsync) {
+               wait_vsync();
+       }
+       drawFps(pixels);
+       memcpy(vmem, pixels, fbsize);
+}
+
+
+#define TX(ev) ((ev)->motion.motion[0])
+#define TY(ev) ((ev)->motion.motion[1])
+#define TZ(ev) ((ev)->motion.motion[2])
+#define RX(ev) ((ev)->motion.motion[3])
+#define RY(ev) ((ev)->motion.motion[4])
+#define RZ(ev) ((ev)->motion.motion[5])
+
+static int handle_sball_event(sball_event *ev)
+{
+       switch(ev->type) {
+       case SBALL_EV_MOTION:
+               if(RX(ev) | RY(ev) | RZ(ev)) {
+                       float rx = (float)RX(ev);
+                       float ry = (float)RY(ev);
+                       float rz = (float)RZ(ev);
+                       float axis_len = sqrt(rx * rx + ry * ry + rz * rz);
+                       if(axis_len > 0.0) {
+                               rot = quat_rotate(rot, axis_len * 0.001, -rx / axis_len,
+                                               -ry / axis_len, -rz / axis_len);
+                       }
+               }
+
+               pos.x += TX(ev) * 0.001;
+               pos.y += TY(ev) * 0.001;
+               pos.z += TZ(ev) * 0.001;
+               break;
+
+       case SBALL_EV_BUTTON:
+               if(ev->button.pressed) {
+                       pos = v3_cons(0, 0, 0);
+                       rot = quat_cons(1, 0, 0, 0);
+               }
+               break;
+       }
+
+       return 0;
+}
+
+void recalc_sball_matrix(float *xform)
+{
+       quat_to_mat(xform, rot);
+       xform[12] = pos.x;
+       xform[13] = pos.y;
+       xform[14] = pos.z;
 }