added serial spaceball support in the dos version. can be used for
[dosdemo] / src / dos / main.c
index 051cdb5..7564be3 100644 (file)
@@ -1,5 +1,6 @@
 #include <stdio.h>
 #include <stdlib.h>
+#include <math.h>
 #include <string.h>
 #include <limits.h>
 #include "demo.h"
@@ -7,12 +8,22 @@
 #include "mouse.h"
 #include "timer.h"
 #include "gfx.h"
+#include "vmath.h"
+#include "sball.h"
+#include "cfgopt.h"
 #include "logger.h"
 
+static int handle_sball_event(sball_event *ev);
+static void recalc_sball_matrix(float *xform);
+
 static int quit;
 static int use_mouse;
 static long fbsize;
 
+static int use_sball;
+static vec3_t pos = {0, 0, 0};
+static quat_t rot = {0, 0, 0, 1};
+
 int main(int argc, char **argv)
 {
        fbsize = fb_width * fb_height * fb_bpp / CHAR_BIT;
@@ -42,6 +53,11 @@ int main(int argc, char **argv)
                set_text_mode();
                return 1;
        }
+
+       if(opt.sball && sball_init() == 0) {
+               use_sball = 1;
+       }
+
        reset_timer();
 
        while(!quit) {
@@ -54,6 +70,14 @@ int main(int argc, char **argv)
                if(use_mouse) {
                        mouse_bmask = read_mouse(&mouse_x, &mouse_y);
                }
+               if(use_sball && sball_pending()) {
+                       sball_event ev;
+                       printf("got sball event\n");
+                       while(sball_getevent(&ev)) {
+                               handle_sball_event(&ev);
+                       }
+                       recalc_sball_matrix(sball_matrix);
+               }
 
                time_msec = get_msec();
                demo_draw();
@@ -63,6 +87,9 @@ break_evloop:
        set_text_mode();
        demo_cleanup();
        kb_shutdown();
+       if(use_sball) {
+               sball_shutdown();
+       }
        return 0;
 }
 
@@ -82,3 +109,50 @@ void swap_buffers(void *pixels)
                drawFps(vmem_back);
        }
 }
+
+
+#define TX(ev) ((ev)->motion.motion[0])
+#define TY(ev) ((ev)->motion.motion[1])
+#define TZ(ev) ((ev)->motion.motion[2])
+#define RX(ev) ((ev)->motion.motion[3])
+#define RY(ev) ((ev)->motion.motion[4])
+#define RZ(ev) ((ev)->motion.motion[5])
+
+static int handle_sball_event(sball_event *ev)
+{
+       switch(ev->type) {
+       case SBALL_EV_MOTION:
+               if(RX(ev) | RY(ev) | RZ(ev)) {
+                       float rx = (float)RX(ev);
+                       float ry = (float)RY(ev);
+                       float rz = (float)RZ(ev);
+                       float axis_len = sqrt(rx * rx + ry * ry + rz * rz);
+                       if(axis_len > 0.0) {
+                               rot = quat_rotate(rot, axis_len * 0.001, -rx / axis_len,
+                                               -ry / axis_len, -rz / axis_len);
+                       }
+               }
+
+               pos.x += TX(ev) * 0.001;
+               pos.y += TY(ev) * 0.001;
+               pos.z += TZ(ev) * 0.001;
+               break;
+
+       case SBALL_EV_BUTTON:
+               if(ev->button.pressed) {
+                       pos = v3_cons(0, 0, 0);
+                       rot = quat_cons(1, 0, 0, 0);
+               }
+               break;
+       }
+
+       return 0;
+}
+
+void recalc_sball_matrix(float *xform)
+{
+       quat_to_mat(xform, rot);
+       xform[12] = pos.x;
+       xform[13] = pos.y;
+       xform[14] = pos.z;
+}