glut version: make the loading screen fullscreen if demo is going to run fullscreen
[dosdemo] / src / glut / main.c
index 0e766bd..824837e 100644 (file)
@@ -73,7 +73,12 @@ static cgm_quat rot = {0, 0, 0, 1};
 int main(int argc, char **argv)
 {
        glutInit(&argc, argv);
-       glutInitWindowSize(800, 600);
+
+       if(glutGet(GLUT_SCREEN_HEIGHT) <= 1024) {
+               glutInitWindowSize(640, 480);
+       } else {
+               glutInitWindowSize(1280, 960);
+       }
        glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
        glutCreateWindow("Mindlapse");
 
@@ -117,15 +122,22 @@ int main(int argc, char **argv)
                return 1;
        }
        time_msec = 0;
-       if(demo_init(argc, argv) == -1) {
+       if(demo_init1(argc, argv) == -1) {
                return 1;
        }
-       atexit(demo_cleanup);
 
        if(opt.fullscreen) {
                set_fullscreen(opt.fullscreen);
+               reshape(glutGet(GLUT_SCREEN_WIDTH), glutGet(GLUT_SCREEN_HEIGHT));
+       } else {
+               reshape(glutGet(GLUT_WINDOW_WIDTH), glutGet(GLUT_WINDOW_HEIGHT));
        }
 
+       if(demo_init2() == -1) {
+               return 1;
+       }
+       atexit(demo_cleanup);
+
        reset_timer();
 
        glutMainLoop();
@@ -232,6 +244,8 @@ void blit_frame(void *pixels, int vsync)
                prev_vsync = vsync;
        }
 
+       demo_post_draw(pixels);
+
        for(i=0; i<FB_WIDTH * FB_HEIGHT; i++) {
                int r = UNPACK_R16(*sptr);
                int g = UNPACK_G16(*sptr);
@@ -426,14 +440,28 @@ static void map_mouse_pos(int *xp, int *yp)
 
 static void mouse_button(int bn, int st, int x, int y)
 {
+       int bit;
+
        map_mouse_pos(&x, &y);
        mouse_x = x;
        mouse_y = y;
 
+       switch(bn) {
+       case GLUT_LEFT_BUTTON:
+               bit = 0;
+               break;
+       case GLUT_RIGHT_BUTTON:
+               bit = 1;
+               break;
+       case GLUT_MIDDLE_BUTTON:
+               bit = 2;
+               break;
+       }
+
        if(st == GLUT_DOWN) {
-               mouse_bmask |= 1 << bn;
+               mouse_bmask |= 1 << bit;
        } else {
-               mouse_bmask &= ~(1 << bn);
+               mouse_bmask &= ~(1 << bit);
        }
 }