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debugging the BSP
[dosdemo]
/
src
/
mesh.c
diff --git
a/src/mesh.c
b/src/mesh.c
index
0dc6bf6
..
af5936e
100644
(file)
--- a/
src/mesh.c
+++ b/
src/mesh.c
@@
-304,7
+304,6
@@
int gen_cube_mesh(struct g3d_mesh *mesh, float sz, int sub)
int i;
struct g3d_mesh *m;
struct g3d_mesh tmpmesh;
int i;
struct g3d_mesh *m;
struct g3d_mesh tmpmesh;
- float xform[16];
static float rotface[][4] = {
{0, 0, 1, 0},
{90, 0, 1, 0},
static float rotface[][4] = {
{0, 0, 1, 0},
{90, 0, 1, 0},
@@
-324,8
+323,7
@@
int gen_cube_mesh(struct g3d_mesh *mesh, float sz, int sub)
g3d_load_identity();
g3d_rotate(rotface[i][0], rotface[i][1], rotface[i][2], rotface[i][3]);
g3d_translate(0, 0, sz / 2.0f);
g3d_load_identity();
g3d_rotate(rotface[i][0], rotface[i][1], rotface[i][2], rotface[i][3]);
g3d_translate(0, 0, sz / 2.0f);
- g3d_get_matrix(G3D_MODELVIEW, xform);
- apply_mesh_xform(m, xform);
+ apply_mesh_xform(m, g3d_get_matrix(G3D_MODELVIEW, 0));
if(i > 0) {
if(append_mesh(mesh, m) == -1) {
return -1;
if(i > 0) {
if(append_mesh(mesh, m) == -1) {
return -1;