int vcount, icount;
};
+void free_mesh(struct g3d_mesh *mesh);
+void destroy_mesh(struct g3d_mesh *mesh);
+
+int copy_mesh(struct g3d_mesh *dest, struct g3d_mesh *src);
+
int load_mesh(struct g3d_mesh *mesh, const char *fname);
int save_mesh(struct g3d_mesh *mesh, const char *fname);