Working on bump effect. I have more ideas for it, the way I made this, the lightmap...
[dosdemo] / src / plasma.c
index 063fb78..05f68e4 100644 (file)
@@ -22,15 +22,15 @@ static struct screen scr = {
        draw
 };
 
-unsigned long startingTime;
+static unsigned long startingTime;
 
 #define PSIN_SIZE 4096
 #define PPAL_SIZE 256
 
-unsigned char *psin1, *psin2, *psin3;
-unsigned short *plasmaPal;
+static unsigned char *psin1, *psin2, *psin3;
+static unsigned short *plasmaPal;
 
-unsigned short myBuffer[320*240];
+static unsigned short myBuffer[320 * 240];
 
 
 struct screen *plasma_screen(void)
@@ -116,7 +116,7 @@ static void draw(void)
                }
        }
 
-       drawFps((unsigned short*)fb_pixels);
+       drawFps((unsigned short*)vmem_back);
 
        swap_buffers(0);
 }