g3d_perspective(50.0, 1.3333333, 0.5, 100.0);
g3d_enable(G3D_CULL_FACE);
+ g3d_enable(G3D_LIGHTING);
+ g3d_enable(G3D_LIGHT0);
}
static void update(void)
g3d_rotate(phi, 1, 0, 0);
g3d_rotate(theta, 0, 1, 0);
+ g3d_light_pos(0, -10, 10, 20);
+
zsort(&torus);
+
+ g3d_mtl_diffuse(0.3, 0.6, 1.0);
draw_mesh(&torus);
/*draw_mesh(&cube);*/