g3d_matrix_mode(G3D_MODELVIEW);
g3d_load_identity();
- g3d_translate(0, 0, -5);
+ g3d_translate(0, 0, -3);
g3d_rotate(phi, 1, 0, 0);
g3d_rotate(theta, 0, 1, 0);
- zsort(&torus);
- draw_mesh(&torus);
+ /*zsort(&torus);*/
+ draw_mesh(&cube);
swap_buffers(fb_pixels);
}