split the polyfiller to a preprocessor-based template file, included
[dosdemo] / src / polytmpl.h
diff --git a/src/polytmpl.h b/src/polytmpl.h
new file mode 100644 (file)
index 0000000..2021b3b
--- /dev/null
@@ -0,0 +1,210 @@
+static uint32_t SCANEDGE(struct pvertex *v0, struct pvertex *v1, struct pvertex *edge)
+{
+       int i;
+       int32_t x, dx, dy, slope;
+#ifdef GOURAUD
+       int r, g, b, dr, dg, db;
+       int32_t rslope, gslope, bslope;
+#endif
+#ifdef TEXMAP
+       int32_t u, v, du, dv, uslope, vslope;
+#endif
+       int32_t start_idx, end_idx;
+
+       if(v0->y > v1->y) {
+               struct pvertex *tmp = v0;
+               v0 = v1;
+               v1 = tmp;
+       }
+
+       x = v0->x;
+       dy = v1->y - v0->y;
+       dx = v1->x - v0->x;
+       slope = (dx << 8) / dy;
+#ifdef GOURAUD
+       r = (v0->r << 8);
+       g = (v0->g << 8);
+       b = (v0->b << 8);
+       dr = (v1->r << 8) - r;
+       dg = (v1->g << 8) - g;
+       db = (v1->b << 8) - b;
+       rslope = (dr << 8) / dy;
+       gslope = (dg << 8) / dy;
+       bslope = (db << 8) / dy;
+#endif
+#ifdef TEXMAP
+       u = v0->u;
+       v = v0->v;
+       du = v1->u - v0->u;
+       dv = v1->v - v0->v;
+       uslope = (du << 8) / dy;
+       vslope = (dv << 8) / dy;
+#endif
+
+       start_idx = v0->y >> 8;
+       end_idx = v1->y >> 8;
+
+       for(i=start_idx; i<end_idx; i++) {
+               edge[i].x = x;
+               x += slope;
+#ifdef GOURAUD
+               /* we'll store the color in the edge tables with 8 extra bits of precision */
+               edge[i].r = r;
+               edge[i].g = g;
+               edge[i].b = b;
+               r += rslope;
+               g += gslope;
+               b += bslope;
+#endif
+#ifdef TEXMAP
+               edge[i].u = u;
+               edge[i].v = v;
+               u += uslope;
+               v += vslope;
+#endif
+       }
+
+       return (uint32_t)start_idx | ((uint32_t)(end_idx - 1) << 16);
+}
+
+void POLYFILL(struct pvertex *pv, int nverts)
+{
+       int i;
+       int topidx = 0, botidx = 0, sltop = pimg_fb.height, slbot = 0;
+       struct pvertex *left, *right;
+       uint16_t color;
+       /* the following variables are used for interpolating horizontally accros scanlines */
+#if defined(GOURAUD) || defined(TEXMAP)
+       int mid;
+       int32_t dx, tmp;
+#else
+       /* flat version, just pack the color now */
+       color = PACK_RGB16(pv[0].r, pv[0].g, pv[0].b);
+#endif
+#ifdef GOURAUD
+       int32_t r, g, b, dr, dg, db, rslope, gslope, bslope;
+#endif
+#ifdef TEXMAP
+       int32_t u, v, du, dv, uslope, vslope;
+#endif
+
+       for(i=1; i<nverts; i++) {
+               if(pv[i].y < pv[topidx].y) topidx = i;
+               if(pv[i].y > pv[botidx].y) botidx = i;
+       }
+
+       left = alloca(pimg_fb.height * sizeof *left);
+       right = alloca(pimg_fb.height * sizeof *right);
+
+       for(i=0; i<nverts; i++) {
+               int next = NEXTIDX(i);
+               int32_t y0 = pv[i].y;
+               int32_t y1 = pv[next].y;
+
+               if((y0 >> 8) == (y1 >> 8)) {
+                       if(y0 > y1) {
+                               int idx = y0 >> 8;
+                               left[idx].x = pv[i].x < pv[next].x ? pv[i].x : pv[next].x;
+                               right[idx].x = pv[i].x < pv[next].x ? pv[next].x : pv[i].x;
+                       }
+               } else {
+                       struct pvertex *edge = y0 > y1 ? left : right;
+                       uint32_t res = SCANEDGE(pv + i, pv + next, edge);
+                       uint32_t tmp = (res >> 16) & 0xffff;
+                       if(tmp > slbot) slbot = tmp;
+                       if((tmp = res & 0xffff) < sltop) {
+                               sltop = tmp;
+                       }
+               }
+       }
+
+       /* find the mid-point and calculate slopes for all attributes */
+#if 0
+#if defined(GOURAUD) || defined(TEXMAP)
+       mid = (sltop + slbot) >> 1;
+       dx = right[mid].x - left[mid].x;
+       if((tmp = right[sltop].x - left[sltop].x) > dx) {
+               dx = tmp;
+               mid = sltop;
+       }
+       if((tmp = right[slbot].x - left[slbot].x) > dx) {
+               dx = tmp;
+               mid = slbot;
+       }
+       if(!dx) {
+               dx = 256;       /* 1 */
+       }
+#endif
+#ifdef GOURAUD
+       dr = right[mid].r - left[mid].r;
+       dg = right[mid].g - left[mid].g;
+       db = right[mid].b - left[mid].b;
+       rslope = (dr << 8) / dx;
+       gslope = (dg << 8) / dx;
+       bslope = (db << 8) / dx;
+#endif
+#ifdef TEXMAP
+       du = right[mid].u - left[mid].u;
+       dv = right[mid].v - left[mid].v;
+       uslope = (du << 8) / dx;
+       vslope = (dv << 8) / dx;
+#endif
+#endif /* 0 */
+
+       for(i=sltop; i<=slbot; i++) {
+               uint16_t *pixptr;
+               int32_t x;
+
+               x = left[i].x;
+               pixptr = pimg_fb.pixels + i * pimg_fb.width + (x >> 8);
+
+#if defined(GOURAUD) || defined(TEXMAP)
+               if(!(dx = right[i].x - left[i].x)) dx = 256;    /* 1 */
+#endif
+#ifdef GOURAUD
+               r = left[i].r;
+               g = left[i].g;
+               b = left[i].b;
+               dr = right[i].r - left[i].r;
+               dg = right[i].g - left[i].g;
+               db = right[i].b - left[i].b;
+               rslope = (dr << 8) / dx;
+               gslope = (dg << 8) / dx;
+               bslope = (db << 8) / dx;
+#endif
+#ifdef TEXMAP
+               u = left[i].u;
+               v = left[i].v;
+               du = right[i].u - left[i].u;
+               dv = right[i].v - left[i].v;
+               uslope = (du << 8) / dx;
+               vslope = (dv << 8) / dx;
+#endif
+
+               while(x <= right[i].x) {
+#ifdef GOURAUD
+                       /* drop the extra 8 bits when packing */
+                       int cr = r >> 8;
+                       int cg = g >> 8;
+                       int cb = b >> 8;
+                       color = PACK_RGB16(cr, cg, cb);
+                       r += rslope;
+                       g += gslope;
+                       b += bslope;
+#endif
+#ifdef TEXMAP
+                       /* TODO */
+                       u += uslope;
+                       v += vslope;
+#endif
+
+#ifdef DEBUG_OVERDRAW
+                       *pixptr++ += DEBUG_OVERDRAW;
+#else
+                       *pixptr++ = color;
+#endif
+                       x += 256;
+               }
+       }
+}
+