removed clang-format and clang_complete files from the repo
[dosdemo] / src / scr / thunder.c
index cacb7b5..3aa3b7e 100644 (file)
@@ -69,7 +69,6 @@ void sortPointSprites();
 static int init(void);
 static void destroy(void);
 static void start(long trans_time);
-static void stop(long trans_time);
 static void draw(void);
 
 static unsigned int lastFrameTime = 0;
@@ -253,7 +252,7 @@ MyVertex randomVertex() {
        ret.y = rand() % 200 - 100; if (ret.y == 0) ret.y = 1;
        ret.z = rand() % 200 - 100; if (ret.z == 0) ret.z = 1;
        
-       // Normalize
+       /* Normalize */
        l = sqrt(ret.x * ret.x + ret.y * ret.y + ret.z * ret.z);
        ret.x /= l;
        ret.y /= l;
@@ -378,62 +377,62 @@ unsigned char fog(float z) {
        return (unsigned char)ret;
 }
 
-void sort(PointSprite *begin, PointSprite *end) {\r
-       PointSprite pivotValue;\r
-       size_t sz;\r
-       PointSprite *left, *right;\r
-       int leftCond, rightCond;\r
-       PointSprite tmp;\r
-\r
-       sz = end - begin;\r
-\r
-       if (sz < 2) return; /* already sorted */\r
-       if (sz == 2) {\r
-               /* trivial case */\r
-               if (begin[1] < begin[0]) {\r
-                       tmp = begin[0];\r
-                       begin[0] = begin[1];\r
-                       begin[1] = tmp;\r
-                       return;\r
-               }\r
-       }\r
-\r
-       /* minimum 3 elements from now on */\r
-\r
-       /* choose a pivot near the middle, since we frequently sort already sorted arrays */\r
-       pivotValue = begin[sz / 2];\r
-\r
-       left = begin;\r
-       right = end - 1;\r
-\r
-       while (right > left) {\r
-               /* check if left and right elements meet the conditions */\r
-               leftCond = pivotValue >= *left;\r
-               rightCond = pivotValue < *right;\r
-\r
-               if (!leftCond && !rightCond) {\r
-                       tmp = *left;\r
-                       *left = *right;\r
-                       *right = tmp;\r
-                       left++;\r
-                       right--;\r
-               }\r
-               else if (leftCond && rightCond) {\r
-                       left++;\r
-                       right--;\r
-               }\r
-               else if (leftCond) {\r
-                       left++;\r
-               }\r
-               else {\r
-                       right--;\r
-               }\r
-       }\r
-\r
-       /* recursion */\r
-       sort(begin, left);\r
-       sort(left, end);\r
-}\r
+void sort(PointSprite *begin, PointSprite *end) {
+       PointSprite pivotValue;
+       size_t sz;
+       PointSprite *left, *right;
+       int leftCond, rightCond;
+       PointSprite tmp;
+
+       sz = end - begin;
+
+       if (sz < 2) return; /* already sorted */
+       if (sz == 2) {
+               /* trivial case */
+               if (begin[1] < begin[0]) {
+                       tmp = begin[0];
+                       begin[0] = begin[1];
+                       begin[1] = tmp;
+                       return;
+               }
+       }
+
+       /* minimum 3 elements from now on */
+
+       /* choose a pivot near the middle, since we frequently sort already sorted arrays */
+       pivotValue = begin[sz / 2];
+
+       left = begin;
+       right = end - 1;
+
+       while (right > left) {
+               /* check if left and right elements meet the conditions */
+               leftCond = pivotValue >= *left;
+               rightCond = pivotValue < *right;
+
+               if (!leftCond && !rightCond) {
+                       tmp = *left;
+                       *left = *right;
+                       *right = tmp;
+                       left++;
+                       right--;
+               }
+               else if (leftCond && rightCond) {
+                       left++;
+                       right--;
+               }
+               else if (leftCond) {
+                       left++;
+               }
+               else {
+                       right--;
+               }
+       }
+
+       /* recursion */
+       sort(begin, left);
+       sort(left, end);
+}
 
 void sortPointSprites() {
        sort(pointSprites, pointSprites + pointSpriteCount);