minor performance improvements, optional mouse, mouse cursor now drawn
[dosdemo] / src / sdl / main.c
index fcaee9b..f2487cf 100644 (file)
@@ -33,29 +33,32 @@ static quat_t rot = {0, 0, 0, 1};
 
 int main(int argc, char **argv)
 {
-       int s, i, j;
+       int s;
        char *env;
-       unsigned short *sptr, *dptr;
 
        if((env = getenv("FBSCALE")) && (s = atoi(env))) {
                fbscale = s;
                printf("Framebuffer scaling x%d\n", fbscale);
        }
 
-       xsz = fb_width * fbscale;
-       ysz = fb_height * fbscale;
+       xsz = FB_WIDTH * fbscale;
+       ysz = FB_HEIGHT * fbscale;
 
+       /* now start_loadscr sets up fb_pixels to the space used by the loading image,
+        * so no need to allocate another framebuffer
+        */
+#if 0
        /* allocate 1 extra row as a guard band, until we fucking fix the rasterizer */
-       if(!(fb_pixels = malloc(fb_width * (fb_height + 1) * fb_bpp / CHAR_BIT))) {
+       if(!(fb_pixels = malloc(FB_WIDTH * (FB_HEIGHT + 1) * FB_BPP / CHAR_BIT))) {
                fprintf(stderr, "failed to allocate virtual framebuffer\n");
                return 1;
        }
-       vmem = fb_pixels;
+#endif
 
        SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE);
-       if(!(fbsurf = SDL_SetVideoMode(xsz, ysz, fb_bpp, sdl_flags))) {
-               fprintf(stderr, "failed to set video mode %dx%d %dbpp\n", fb_width, fb_height, fb_bpp);
-               free(fb_pixels);
+       if(!(fbsurf = SDL_SetVideoMode(xsz, ysz, FB_BPP, sdl_flags))) {
+               fprintf(stderr, "failed to set video mode %dx%d %dbpp\n", FB_WIDTH, FB_HEIGHT, FB_BPP);
+               /*free(fb_pixels);*/
                SDL_Quit();
                return 1;
        }
@@ -64,10 +67,11 @@ int main(int argc, char **argv)
 
        time_msec = 0;
        if(demo_init(argc, argv) == -1) {
-               free(fb_pixels);
+               /*free(fb_pixels);*/
                SDL_Quit();
                return 1;
        }
+       vmem = fb_pixels;
 
        if(opt.sball && sball_init() == 0) {
                use_sball = 1;
@@ -93,32 +97,6 @@ int main(int argc, char **argv)
 
                time_msec = get_msec();
                demo_draw();
-
-               if(SDL_MUSTLOCK(fbsurf)) {
-                       SDL_LockSurface(fbsurf);
-               }
-
-               sptr = fb_pixels;
-               dptr = (unsigned short*)fbsurf->pixels + (fbsurf->w - xsz) / 2;
-               for(i=0; i<fb_height; i++) {
-                       for(j=0; j<fb_width; j++) {
-                               int x, y;
-                               unsigned short pixel = *sptr++;
-
-                               for(y=0; y<fbscale; y++) {
-                                       for(x=0; x<fbscale; x++) {
-                                               dptr[y * fbsurf->w + x] = pixel;
-                                       }
-                               }
-                               dptr += fbscale;
-                       }
-                       dptr += (fbsurf->w - fb_width) * fbscale;
-               }
-
-               if(SDL_MUSTLOCK(fbsurf)) {
-                       SDL_UnlockSurface(fbsurf);
-               }
-               SDL_Flip(fbsurf);
        }
 
 break_evloop:
@@ -141,12 +119,40 @@ void wait_vsync(void)
 
 void swap_buffers(void *pixels)
 {
+       int i, j;
+       unsigned short *sptr, *dptr;
+
        demo_post_draw(pixels ? pixels : fb_pixels);
 
-       /* do nothing, all pointers point to the same buffer */
        if(opt.vsync) {
                wait_vsync();
        }
+
+       if(SDL_MUSTLOCK(fbsurf)) {
+               SDL_LockSurface(fbsurf);
+       }
+
+       sptr = fb_pixels;
+       dptr = (unsigned short*)fbsurf->pixels + (fbsurf->w - xsz) / 2;
+       for(i=0; i<FB_HEIGHT; i++) {
+               for(j=0; j<FB_WIDTH; j++) {
+                       int x, y;
+                       unsigned short pixel = *sptr++;
+
+                       for(y=0; y<fbscale; y++) {
+                               for(x=0; x<fbscale; x++) {
+                                       dptr[y * fbsurf->w + x] = pixel;
+                               }
+                       }
+                       dptr += fbscale;
+               }
+               dptr += (fbsurf->w - FB_WIDTH) * fbscale;
+       }
+
+       if(SDL_MUSTLOCK(fbsurf)) {
+               SDL_UnlockSurface(fbsurf);
+       }
+       SDL_Flip(fbsurf);
 }
 
 static int bnmask(int sdlbn)
@@ -209,7 +215,7 @@ static void toggle_fullscreen(void)
        SDL_Surface *newsurf;
        unsigned int newflags = sdl_flags ^ SDL_FULLSCREEN;
 
-       if(!(newsurf = SDL_SetVideoMode(xsz, ysz, fb_bpp, newflags))) {
+       if(!(newsurf = SDL_SetVideoMode(xsz, ysz, FB_BPP, newflags))) {
                fprintf(stderr, "failed to go %s\n", newflags & SDL_FULLSCREEN ? "fullscreen" : "windowed");
                return;
        }