#define CAMERA_DISTANCE 1.1f
-#define PI 3.14159f
-
/* TODO: Load palette from file */
static unsigned short palette[256];
tl = *src1;
tr = (*src1 + *(src1 + 1)) >> 1;
bl = (*src1 + *src2) >> 1;
- br = tr + ((*src2 + *(src2 + 1)) >> 1) >> 1;
+ br = (tr + ((*src2 + *(src2 + 1)) >> 1)) >> 1;
/* Pack 2 pixels in each 32 bit word */
*dst1 = (palette[tr] << 16) | palette[tl];
by.y = 1.0f;
by.z = 0.0f;
- bz.x = cos(yRot + PI/2.0f);
+ bz.x = cos(yRot + M_PI/2.0f);
bz.y = 0.0f;
- bz.z = sin(yRot + PI/2.0f);
+ bz.z = sin(yRot + M_PI/2.0f);
for (i = 0; i < VERTEX_COUNT; i++) {
MyVertex v1, v2;