--- /dev/null
+#include <stdio.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+#include "cmesh.h"
+
+int init(void);
+void cleanup(void);
+void display(void);
+void idle(void);
+void reshape(int x, int y);
+void keyb(unsigned char key, int x, int y);
+void mouse(int bn, int st, int x, int y);
+void motion(int x, int y);
+void sball_motion(int x, int y, int z);
+void sball_rotate(int rx, int ry, int rz);
+void sball_button(int bn, int st);
+
+float cam_theta, cam_phi, cam_dist = 10;
+int prev_mx, prev_my;
+int bnstate[8];
+
+struct cmesh *scn;
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitWindowSize(800, 600);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
+ glutCreateWindow("ropesim");
+
+ glutDisplayFunc(display);
+ glutIdleFunc(idle);
+ glutReshapeFunc(reshape);
+ glutKeyboardFunc(keyb);
+ glutMouseFunc(mouse);
+ glutMotionFunc(motion);
+ glutSpaceballMotionFunc(sball_motion);
+ glutSpaceballRotateFunc(sball_rotate);
+ glutSpaceballButtonFunc(sball_button);
+
+ if(init() == -1) {
+ return 1;
+ }
+ atexit(cleanup);
+
+ glutMainLoop();
+ return 0;
+}
+
+
+int init(void)
+{
+ float amb[] = {0.05, 0.05, 0.08, 1};
+
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_LIGHT1);
+ glEnable(GL_LIGHT2);
+
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, amb);
+
+ if(!(scn = cmesh_alloc()) || cmesh_load(scn, "gimbal.obj") == -1) {
+ fprintf(stderr, "failed to load scene file\n");
+ return -1;
+ }
+ return 0;
+}
+
+void cleanup(void)
+{
+ cmesh_free(scn);
+}
+
+void display(void)
+{
+ static const float lpos[][4] = {
+ {-100, 100, 200, 1},
+ {100, 80, 50, 1},
+ {20, -50, -150, 1}
+ };
+ static const float lcol[][4] = {
+ {0.9, 0.9, 0.9, 1},
+ {0.5, 0.3, 0.2, 1},
+ {0.2, 0.3, 0.2, 1}
+ };
+ int i;
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0, 0, -cam_dist);
+ glRotatef(cam_phi, 1, 0, 0);
+ glRotatef(cam_theta, 0, 1, 0);
+
+ for(i=0; i<3; i++) {
+ glLightfv(GL_LIGHT0 + i, GL_POSITION, lpos[i]);
+ glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, lcol[i]);
+ }
+
+ cmesh_draw(scn);
+
+ glutSwapBuffers();
+}
+void idle(void)
+{
+ glutPostRedisplay();
+}
+
+void reshape(int x, int y)
+{
+ glViewport(0, 0, x, y);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(50.0, (float)x / (float)y, 0.5, 500.0);
+}
+
+void keyb(unsigned char key, int x, int y)
+{
+ switch(key) {
+ case 27:
+ exit(0);
+ }
+}
+
+void mouse(int bn, int st, int x, int y)
+{
+ prev_mx = x;
+ prev_my = y;
+ bnstate[bn - GLUT_LEFT_BUTTON] = st == GLUT_DOWN;
+}
+
+void motion(int x, int y)
+{
+ int dx = x - prev_mx;
+ int dy = y - prev_my;
+ prev_mx = x;
+ prev_my = y;
+
+ if(!(dx | dy)) return;
+
+ if(bnstate[0]) {
+ cam_theta += dx * 0.5;
+ cam_phi += dy * 0.5;
+ if(cam_phi < -90) cam_phi = -90;
+ if(cam_phi > 90) cam_phi = 90;
+ }
+
+ if(bnstate[2]) {
+ cam_dist += dy * 0.1;
+ if(cam_dist < 0.0f) cam_dist = 0.0f;
+ }
+}
+
+void sball_motion(int x, int y, int z)
+{
+}
+
+void sball_rotate(int rx, int ry, int rz)
+{
+}
+
+void sball_button(int bn, int st)
+{
+}