#include <GL/glut.h>
#include "cmesh.h"
#include "cgmath/cgmath.h"
+#include "ropesim.h"
int init(void);
void cleanup(void);
/*cgm_quat grot = {0, 0, 0, 1};*/
float grot_theta, grot_phi;
float ginner_xform[16], gouter_xform[16];
-cgm_vec3 ganchor[4];
+cgm_vec3 ganchor[4], manchor[4];
cgm_vec3 dbgvec[4];
+struct rsim_world rsim;
+
int main(int argc, char **argv)
{
glutInit(&argc, argv);
return 0;
}
+#define ROPE_MASSES 5
+#define ROPE_SPRINGS (ROPE_MASSES - 1)
+#define ROPE_LEN 0.6f
+#define ROPE_MASSES_MASS 0.1f
+#define ROPE_K 80.0f
int init(void)
{
static const char *meshnames[] = {"suzanne", "gimbal_outer", "gimbal_inner"};
static struct cmesh **meshes[] = {&mesh_suz, &mesh_gout, &mesh_gin};
static const float amb[] = {0.05, 0.05, 0.08, 1};
- int i;
+ int i, j;
+ struct rsim_rope *rope, *ropes_tail;
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
cmesh_remove_submesh(scn, idx);
}
+ rsim_init(&rsim);
+ ropes_tail = 0;
+
/* anchor points on the inner gimbal */
for(i=0; i<4; i++) {
ganchor[i].x = (float)(((i & 1) << 1) - 1) * 1.5f;
ganchor[i].y = (float)((i & 2) - 1) * 1.5f;
ganchor[i].z = 0;
+
+ manchor[i] = ganchor[i];
+ cgm_vscale(manchor + i, 0.32);
+
+
+
+ manchor[i].y += 0.15;
+
+ /* create a rope hanging from the anchor point */
+ if(!(rope = rsim_alloc_rope(ROPE_MASSES, ROPE_SPRINGS))) {
+ fprintf(stderr, "failed to allocate rope\n");
+ return -1;
+ }
+ for(j=0; j<ROPE_MASSES; j++) {
+ float t = (float)j / (float)(ROPE_MASSES - 1.0f);
+ cgm_vlerp(&rope->masses[j].p, ganchor + i, manchor + i, t);
+ rope->masses[j].m = 0.1f;
+
+ if(j < ROPE_SPRINGS) {
+ rope->springs[j].rest_len = ROPE_LEN / ROPE_SPRINGS;
+ rope->springs[j].k = ROPE_K;
+ rope->springs[j].mass[0] = rope->masses + j;
+ rope->springs[j].mass[1] = rope->masses + j + 1;
+ }
+ }
+ rsim_freeze_rope_mass(rope, rope->masses); /* freeze first mass */
+ rsim_freeze_rope_mass(rope, rope->masses + j - 1); /* freeze last mass */
+
+ if(!ropes_tail) {
+ rsim.ropes = ropes_tail = rope;
+ } else {
+ ropes_tail->next = rope;
+ ropes_tail = rope;
+ }
+ rope->next = 0;
}
return 0;
cmesh_free(mesh_gout);
cmesh_free(mesh_gin);
cmesh_free(scn);
+
+ rsim_destroy(&rsim);
}
void update(long tmsec, float dt)
int i;
cgm_vec3 apt0, apt1;
float theta, phi, brot;
+ struct rsim_rope *rope;
/*
cgm_mrotation_quat(ginner_xform, &grot);
cgm_mrotation_euler(ginner_xform, phi, theta, 0, CGM_EULER_XYZ);
cgm_mrotation_euler(gouter_xform, phi, 0, 0, CGM_EULER_XYZ);
+ rope = rsim.ropes;
for(i=0; i<4; i++) {
apt0 = ganchor[i];
cgm_vmul_m4v3(&apt0, ginner_xform);
dbgvec[i] = apt0;
+ rope->masses[0].p = apt0;
+
+ rope = rope->next;
}
+
+ rsim_step(&rsim, dt);
}
void display(void)
int i, count;
long tmsec = glutGet(GLUT_ELAPSED_TIME) - start_msec;
static long prev_tmsec;
+ struct rsim_rope *rope;
update(tmsec, (float)(tmsec - prev_tmsec) / 1000.0f);
prev_tmsec = tmsec;
}
glEnd();
+ glPushAttrib(GL_ENABLE_BIT);
+ glDisable(GL_LIGHTING);
+ glLineWidth(2);
+ glPointSize(5);
+
+ rope = rsim.ropes;
+ while(rope) {
+ glBegin(GL_LINE_STRIP);
+ glColor3f(0.2, 1, 0.2);
+ for(i=0; i<rope->num_masses; i++) {
+ glVertex3f(rope->masses[i].p.x, rope->masses[i].p.y, rope->masses[i].p.z);
+ }
+ glEnd();
+
+ glBegin(GL_POINTS);
+ glColor3f(1, 0.2, 0.2);
+ for(i=0; i<rope->num_masses; i++) {
+ glVertex3f(rope->masses[i].p.x, rope->masses[i].p.y, rope->masses[i].p.z);
+ }
+ glEnd();
+ rope = rope->next;
+ }
+ glPopAttrib();
+
glutSwapBuffers();
}
void idle(void)