#define ROPE_SPRINGS (ROPE_MASSES - 1)
#define ROPE_LEN 1.0f
#define ROPE_MASSES_MASS 0.1f
-#define ROPE_K 0.5f
+#define ROPE_K 80.0f
int init(void)
{
dbgvec[i] = apt0;
rope->masses[0].p = apt0;
+
+ rope = rope->next;
}
rsim_step(&rsim, dt);
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_LIGHTING);
glLineWidth(2);
+ glPointSize(5);
rope = rsim.ropes;
while(rope) {
glBegin(GL_LINE_STRIP);
+ glColor3f(0.2, 1, 0.2);
+ for(i=0; i<rope->num_masses; i++) {
+ glVertex3f(rope->masses[i].p.x, rope->masses[i].p.y, rope->masses[i].p.z);
+ }
+ glEnd();
+
+ glBegin(GL_POINTS);
+ glColor3f(1, 0.2, 0.2);
for(i=0; i<rope->num_masses; i++) {
glVertex3f(rope->masses[i].p.x, rope->masses[i].p.y, rope->masses[i].p.z);
}