- fixed C89 compliance issues with the last commit (rlebitmap/minifx)
authorJohn Tsiombikas <nuclear@member.fsf.org>
Sun, 15 May 2022 19:18:51 +0000 (22:18 +0300)
committerJohn Tsiombikas <nuclear@member.fsf.org>
Sun, 15 May 2022 19:18:51 +0000 (22:18 +0300)
- moved minifx.c under scr, since it's a part
- moved src/utils/RleBitmap.* under src/ since src is all about utility
  stuff anyway.
- made filenames DOS 8.3 compatible and lowercase
- fixed include malloc.h -> stdlib.h
- removed casts from malloc
- fixed indentation consistency issues in one file
- added new files to the watcom makefile

GNUmakefile
Makefile
src/minifx.c [deleted file]
src/rlebmap.c [new file with mode: 0644]
src/rlebmap.h [new file with mode: 0644]
src/scr/grise.c
src/scr/minifx.c [new file with mode: 0644]
src/utils/RleBitmap.c [deleted file]
src/utils/RleBitmap.h [deleted file]

index ea8082c..767026f 100644 (file)
@@ -1,4 +1,4 @@
-src = $(wildcard src/*.c) $(wildcard src/3dgfx/*.c) $(wildcard src/scr/*.c) $(wildcard src/utils/*.c) \
+src = $(wildcard src/*.c) $(wildcard src/3dgfx/*.c) $(wildcard src/scr/*.c) \
          $(wildcard src/glut/*.c)
 asmsrc = $(wildcard src/*.asm)
 obj = $(src:.c=.o) $(asmsrc:.asm=.o)
index c862ea9..1f6ab07 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -9,12 +9,13 @@ srcobj = src/bsptree.obj src/cfgopt.obj src/console.obj src/demo.obj &
        src/dynarr.obj src/gfxutil.obj src/metasurf.obj src/noise.obj &
        src/rbtree.obj src/screen.obj src/tinyfps.obj src/treestor.obj &
        src/image.obj src/ts_text.obj src/util.obj src/util_s.obj src/cpuid.obj &
-       src/cpuid_s.obj src/darray.obj src/data.obj
+       src/cpuid_s.obj src/darray.obj src/data.obj src/rlebmap.obj
 scrobj = src/scr/bump.obj src/scr/fract.obj src/scr/greets.obj &
        src/scr/grise.obj src/scr/hairball.obj src/scr/infcubes.obj &
        src/scr/metaball.obj src/scr/plasma.obj src/scr/polytest.obj &
        src/scr/smoketxt.obj src/scr/thunder.obj src/scr/tilemaze.obj &
-       src/scr/tunnel.obj src/scr/cybersun.obj src/scr/raytrace.obj src/scr/rt.obj
+       src/scr/tunnel.obj src/scr/cybersun.obj src/scr/raytrace.obj &
+       src/scr/rt.obj src/scr/minifx.obj
 csprobj = cspr/dbgfont.obj cspr/confont.obj
 
 incpath = -Isrc -Isrc/dos -Isrc/3dgfx -Ilibs -Ilibs/imago/src -Ilibs/anim/src &
@@ -32,12 +33,13 @@ srcobj = src\bsptree.obj src\cfgopt.obj src\console.obj src\demo.obj &
        src\dynarr.obj src\gfxutil.obj src\metasurf.obj src\noise.obj &
        src\rbtree.obj src\screen.obj src\tinyfps.obj src\treestor.obj &
        src\image.obj src\ts_text.obj src\util.obj src\util_s.obj src\cpuid.obj &
-       src\cpuid_s.obj src\darray.obj src\data.obj
+       src\cpuid_s.obj src\darray.obj src\data.obj src\rlebmap.obj
 scrobj = src\scr\bump.obj src\scr\fract.obj src\scr\greets.obj &
        src\scr\grise.obj src\scr\hairball.obj src\scr\infcubes.obj &
        src\scr\metaball.obj src\scr\plasma.obj src\scr\polytest.obj &
        src\scr\smoketxt.obj src\scr\thunder.obj src\scr\tilemaze.obj &
-       src\scr\tunnel.obj src\scr\cybersun.obj src\scr\raytrace.obj src\scr\rt.obj
+       src\scr\tunnel.obj src\scr\cybersun.obj src\scr\raytrace.obj &
+       src\scr\rt.obj src\scr\minifx.obj
 csprobj = cspr\dbgfont.obj cspr\confont.obj
 
 incpath = -Isrc -Isrc\dos -Isrc\3dgfx -Ilibs -Ilibs\imago\src -Ilibs\anim\src &
diff --git a/src/minifx.c b/src/minifx.c
deleted file mode 100644 (file)
index 59a3269..0000000
+++ /dev/null
@@ -1,161 +0,0 @@
-#include "demo.h"
-#include "imago2.h"
-#include "screen.h"
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <RleBitmap.h>
-
-/* APPROX. 170 FPS Minimum */
-
-static int init(void);
-static void destroy(void);
-static void start(long trans_time);
-static void stop(long trans_time);
-static void draw(void);
-
-static void updatePropeller(float t, RleBitmap *rle);
-
-static unsigned short *backBuffer;
-
-static unsigned char miniFXBuffer[1024];
-
-static long lastFrameTime = 0;
-
-static struct screen scr = {"minifx", init, destroy, start, 0, draw};
-
-struct screen *minifx_screen(void) {
-       return &scr;
-}
-
-static int init(void) {
-       /* Allocate back buffer */
-       backBuffer = (unsigned short *)calloc(FB_WIDTH * FB_HEIGHT, sizeof(unsigned short));
-
-       return 0;
-}
-
-static void destroy(void) {
-       free(backBuffer);
-       backBuffer = 0;
-}
-
-static void start(long trans_time) { lastFrameTime = time_msec; }
-
-static void draw(void) {
-       long lastFrameDuration = (time_msec - lastFrameTime) / 1000.0f;
-       lastFrameTime = time_msec;
-    
-    int clearColor = 0x888888;
-    unsigned short clearColor16 = ((clearColor << 8) & 0xF800)    /* R */
-                          | ((clearColor >> 5) & 0x07E0)   /* G */
-                          | ((clearColor >> 19) & 0x001F); /* B */
-    for (int i=0; i<FB_WIDTH * FB_HEIGHT; i++) {
-        backBuffer[i] = clearColor16;
-    }
-
-    /* For now create / destroy in each frame. We will manage these later */
-    RleBitmap *rle = rleCreate(32, 32);
-    
-    updatePropeller(time_msec / 1000.0f, rle);
-    int stride = FB_WIDTH;
-    /*
-    rleBlit(rle, backBuffer, FB_WIDTH, FB_HEIGHT, stride,
-                       100, 100);
-    */
-    
-    rleBlitScale(rle, backBuffer, FB_WIDTH, FB_HEIGHT, stride, 50,
-                 50, 3.0, 3.0);
-    
-    rleDestroy(rle);
-
-       /* Blit effect to framebuffer */
-    memcpy(fb_pixels, backBuffer, FB_WIDTH * FB_HEIGHT * sizeof(unsigned short));
-       swap_buffers(0);
-}
-
-
-#define PROPELLER_CIRCLE_RADIUS 18
-#define PROPELLER_CIRCLE_RADIUS_SQ (PROPELLER_CIRCLE_RADIUS * PROPELLER_CIRCLE_RADIUS)
-
-static struct {
-       int circleX[3];
-       int circleY[3];
-} propellerState;
-
-static void updatePropeller(float t, RleBitmap *rle) {
-    
-    t *= 0.1; /* Slow-mo to see what happens */
-       int i, j;
-       int cx, cy, count = 0;
-       unsigned char *dst;
-       float x = 0.0f;
-       float y = 18.0f;
-       float nx, ny;
-       float cost, sint;
-       static float sin120 = 0.86602540378f;
-       static float cos120 = -0.5f;
-
-       /* Rotate */
-       sint = sin(t);
-       cost = cos(t);
-       nx = x * cost - y * sint;
-       ny = y * cost + x * sint;
-       x = nx;
-       y = ny;
-       propellerState.circleX[0] = (int)(x + 0.5f) + 16;
-       propellerState.circleY[0] = (int)(y + 0.5f) + 16;
-
-       /* Rotate by 120 degrees, for the second circle */
-       nx = x * cos120 - y * sin120;
-       ny = y * cos120 + x * sin120;
-       x = nx;
-       y = ny;
-       propellerState.circleX[1] = (int)(x + 0.5f) + 16;
-       propellerState.circleY[1] = (int)(y + 0.5f) + 16;
-
-       /* 3rd circle */
-       nx = x * cos120 - y * sin120;
-       ny = y * cos120 + x * sin120;
-       x = nx;
-       y = ny;
-       propellerState.circleX[2] = (int)(x + 0.5f) + 16;
-       propellerState.circleY[2] = (int)(y + 0.5f) + 16;
-
-       /* Write effect to the mini fx buffer*/
-       dst = miniFXBuffer;
-       for (j = 0; j < 32; j++) {
-               for (i = 0; i < 32; i++) {
-                       count = 0;
-
-                       /* First circle */
-                       cx = propellerState.circleX[0] - i;
-                       cy = propellerState.circleY[0] - j;
-                       if (cx * cx + cy * cy < PROPELLER_CIRCLE_RADIUS_SQ)
-                               count++;
-
-                       /* 2nd circle */
-                       cx = propellerState.circleX[1] - i;
-                       cy = propellerState.circleY[1] - j;
-                       if (cx * cx + cy * cy < PROPELLER_CIRCLE_RADIUS_SQ)
-                               count++;
-
-                       /* 3rd circle */
-                       cx = propellerState.circleX[2] - i;
-                       cy = propellerState.circleY[2] - j;
-                       if (cx * cx + cy * cy < PROPELLER_CIRCLE_RADIUS_SQ)
-                               count++;
-
-                       *dst++ = count >= 2;
-               }
-       }
-
-       /* Then, encode to rle */
-       rleEncode(rle, miniFXBuffer, 32, 32);
-
-       /* Distribute the produced streaks so that they don't produce garbage when interpolated */
-       rleDistributeStreaks(rle);
-}
diff --git a/src/rlebmap.c b/src/rlebmap.c
new file mode 100644 (file)
index 0000000..de5e168
--- /dev/null
@@ -0,0 +1,309 @@
+#include <stdlib.h>
+#include <string.h>
+#include "rlebmap.h"
+
+/* Number of numbers per scanline. Each streak has 2 numbers (start, length) */
+#define RLE_ELEMENTS_PER_SCANLINE RLE_STREAKS_PER_SCANLINE * 2
+
+/* Two RLE_TYPE elements per streak (= start,length) */
+#define RLE_BYTES_PER_SCANLINE RLE_ELEMENTS_PER_SCANLINE * sizeof(RLE_TYPE)
+
+/* RLE_TYPE count required for storing an RLE of w,h */
+static int rleWorstCaseElementCount(int w, int h) {
+       /* Allocate an extra worst case for one scanline, which is w/2 streaks = w
+        * (start,length) elements */
+       return h * RLE_ELEMENTS_PER_SCANLINE + w;
+}
+
+/* Byte count of the 'scans' buffer */
+static int rleScansByteCount(RleBitmap *rle) {
+       return rleWorstCaseElementCount(rle->w, rle->h) * sizeof(RLE_TYPE);
+}
+
+RleBitmap *rleCreate(unsigned int w, unsigned int h) {
+       RleBitmap *ret = malloc(sizeof(RleBitmap));
+       ret->w = w;
+       ret->h = h;
+
+       /* Allocate scans */
+       ret->scans = calloc(rleWorstCaseElementCount(w, h), sizeof(RLE_TYPE));
+
+       return ret;
+}
+
+void rleDestroy(RleBitmap *b) {
+       if (!b)
+               return;
+       free(b->scans);
+       free(b);
+}
+
+void rleClear(RleBitmap *rle) { memset(rle->scans, 0, rleScansByteCount(rle)); }
+
+RleBitmap *rleEncode(RleBitmap *rle, unsigned char *pixels, unsigned int pixelsW,
+                    unsigned int pixelsH) {
+       int x = 0;
+       int y = 0;
+       int streakActive = 0;
+       int currentStreakLength = 0;
+       RLE_TYPE *output = 0;
+       unsigned char *currentInputPixel = pixels;
+
+       /* https://www.youtube.com/watch?v=RKMR02o1I88&feature=youtu.be&t=55 */
+       if (!rle)
+               rle = rleCreate(pixelsW, pixelsH);
+       else
+               rleClear(rle); /* The following code assumes cleared array */
+
+       for (y = 0; y < pixelsH; y++) {
+               /* Go to the beginning of the RLE scan */
+               output = rle->scans + y * RLE_ELEMENTS_PER_SCANLINE;
+
+               for (x = 0; x < pixelsW; x++) {
+                       if (*currentInputPixel++) {
+                               if (streakActive) {
+                                       if (currentStreakLength >= RLE_MAX_STREAK_LENGTH) {
+                                               /* Do not allow streaks of more than max length -
+                                                * close current streak */
+                                               *output++ = (RLE_TYPE)currentStreakLength;
+
+                                               /* Begin new streak at current x */
+                                               *output++ = (RLE_TYPE)x;
+                                               currentStreakLength = 0;
+                                       }
+                               } else {
+                                       /* Begin new streak */
+                                       *output++ = (RLE_TYPE)x;
+                                       currentStreakLength = 0;
+                                       streakActive = 1;
+                               }
+                               currentStreakLength++;
+                       } else {
+                               if (streakActive) {
+                                       /* Close current streak */
+                                       *output++ = (RLE_TYPE)currentStreakLength;
+                                       currentStreakLength = 0;
+                                       streakActive = 0;
+                               }
+                       } /* End if (current pixel on) */
+               }         /* End for (all x) */
+
+               /* We reached the end of the scan - close any active streak */
+               if (streakActive) {
+                       *output++ = (RLE_TYPE)currentStreakLength;
+               }
+               streakActive = 0;
+               currentStreakLength = 0;
+       } /* End for (all scans */
+
+       return rle;
+}
+
+void rleDistributeStreaks(RleBitmap *rle) {
+       int scanline = 0;
+       int halfW = rle->w >> 1;
+       RLE_TYPE *ptr = 0;
+       RLE_TYPE tmp = 0;
+
+#define LAST_STREAK RLE_STREAKS_PER_SCANLINE
+
+       ptr = rle->scans;
+       for (scanline = 0; scanline < rle->h; scanline++) {
+               if (ptr[0] >= halfW) {
+                       /* Exchange first with last streak */
+                       tmp = ptr[0];
+                       ptr[0] = ptr[LAST_STREAK * 2 - 2];
+                       ptr[LAST_STREAK * 2 - 2] = tmp;
+                       tmp = ptr[1];
+                       ptr[1] = ptr[LAST_STREAK * 2 - 1];
+                       ptr[LAST_STREAK * 2 - 1] = tmp;
+               }
+
+               ptr += 8;
+       }
+}
+
+void rleBlit(RleBitmap *rle, unsigned short *dst, int dstW, int dstH, int dstStride, int blitX,
+            int blitY) {
+       int scanline = 0;
+       int streakPos = 0;
+       int streakLength = 0;
+       int streak = 0;
+       RLE_TYPE *input = rle->scans;
+       unsigned short *output;
+       unsigned int *output32;
+
+       dst += blitX + blitY * dstStride;
+
+       for (scanline = blitY; scanline < blitY + rle->h; scanline++) {
+               if (scanline < 0 || scanline >= dstH)
+                       continue;
+               for (streak = 0; streak < RLE_STREAKS_PER_SCANLINE; streak++) {
+                       streakPos = (int)*input++;
+                       streakLength = (int)*input++;
+
+                       if ((streakPos + blitX) <= 0)
+                               continue;
+
+                       output = dst + streakPos;
+
+                       /* Check if we need to write the first pixel as 16bit */
+                       if (streakLength % 2) {
+                               *output++ = RLE_FILL_COLOR;
+                       }
+
+                       /* Then, write 2 pixels at a time */
+                       streakLength >>= 1;
+                       output32 = (unsigned int *)output;
+                       while (streakLength--) {
+                               *output32++ = RLE_FILL_COLOR_32;
+                       }
+               }
+
+               dst += dstStride;
+       }
+}
+
+/* This is madness. We could at least check that we are not interpolating from 0 -> something
+ * (length). This could remove the need for 'distributeScans' */
+void interpolateScan(RLE_TYPE *output, RLE_TYPE *a, RLE_TYPE *b, float t) {
+       static int div = 1 << 23;
+       int ti, i;
+
+       t += 1.0f;
+       ti = (*((unsigned int *)&t)) & 0x7FFFFF;
+
+       for (i = 0; i < RLE_ELEMENTS_PER_SCANLINE; i++) {
+               if (*a == 0) {
+                       *output++ = *b++;
+                       a++;
+               } else {
+                       if (*b == 0) {
+                               *output++ = *a++;
+                               b++;
+                       } else {
+                               *output++ = ((*b++ * ti) + (*a++ * (div - ti))) >> 23;
+                       }
+               }
+       }
+}
+
+void rleBlitScale(RleBitmap *rle, unsigned short *dst, int dstW, int dstH, int dstStride, int blitX,
+                 int blitY, float scaleX, float scaleY) {
+       int scanline = 0;
+       int streakPos = 0;
+       int streakLength = 0;
+       int streak = 0;
+       unsigned short *output;
+       unsigned int *output32;
+       unsigned char *input;
+       int scanlineCounter = 0;
+       int scaleXFixed;
+       static unsigned char scan[512];
+
+       /*int blitW = (int)(rle->w * scaleX + 0.5f);*/
+       int blitH = (int)(rle->h * scaleY + 0.5f);
+
+       /* From this point on, scaleY will be inverted */
+       scaleY = 1.0f / scaleY;
+
+       scaleXFixed = (int)(scaleX * (float)(1 << RLE_FIXED_BITS) + 0.5f);
+
+       dst += blitX + blitY * dstStride;
+
+       for (scanline = blitY; scanline < blitY + blitH; scanline++) {
+               float normalScan = scanlineCounter * scaleY; /* ScaleY  is inverted */
+               unsigned char *scan0 = rle->scans + RLE_BYTES_PER_SCANLINE * (int)normalScan;
+               unsigned char *scan1 = scan0 + RLE_BYTES_PER_SCANLINE;
+               normalScan -= (int)normalScan;
+               interpolateScan(scan, scan0, scan1, normalScan);
+               input = scan;
+               scanlineCounter++;
+
+               if (scanline < 0 || scanline >= dstH)
+                       continue;
+               for (streak = 0; streak < RLE_STREAKS_PER_SCANLINE; streak++) {
+                       streakPos = (*input++ * scaleXFixed) >> RLE_FIXED_BITS;
+                       streakLength = (*input++ * scaleXFixed) >> RLE_FIXED_BITS;
+
+                       if ((streakPos + blitX) <= 0)
+                               continue;
+
+                       output = dst + streakPos;
+
+                       /* Check if we need to write the first pixel as 16bit */
+                       if (streakLength % 2) {
+                               *output++ = RLE_FILL_COLOR;
+                       }
+
+                       /* Then, write 2 pixels at a time */
+                       streakLength >>= 1;
+                       output32 = (unsigned int *)output;
+                       while (streakLength--) {
+                               *output32++ = RLE_FILL_COLOR_32;
+                       }
+               }
+
+               dst += dstStride;
+       }
+}
+
+void rleBlitScaleInv(RleBitmap *rle, unsigned short *dst, int dstW, int dstH, int dstStride,
+                    int blitX, int blitY, float scaleX, float scaleY) {
+       int scanline = 0;
+       int streakPos = 0;
+       int streakLength = 0;
+       int streak = 0;
+       unsigned short *output;
+       unsigned int *output32;
+       unsigned char *input;
+       int scanlineCounter = 0;
+       int scaleXFixed;
+       static unsigned char scan[512];
+
+       /*int blitW = (int)(rle->w * scaleX + 0.5f);*/
+       int blitH = (int)(rle->h * scaleY + 0.5f);
+
+       /* From this point on, scaleY will be inverted */
+       scaleY = 1.0f / scaleY;
+
+       scaleXFixed = (int)(scaleX * (float)(1 << RLE_FIXED_BITS) + 0.5f);
+
+       dst += blitX + blitY * dstStride;
+
+       for (scanline = blitY; scanline > blitY - blitH; scanline--) {
+               float normalScan = scanlineCounter * scaleY; /* ScaleY is inverted */
+               unsigned char *scan0 = rle->scans + RLE_BYTES_PER_SCANLINE * (int)normalScan;
+               unsigned char *scan1 = scan0 + RLE_BYTES_PER_SCANLINE;
+               normalScan -= (int)normalScan;
+               interpolateScan(scan, scan0, scan1, normalScan);
+               input = scan;
+               scanlineCounter++;
+
+               if (scanline < 0 || scanline >= dstH)
+                       continue;
+               for (streak = 0; streak < RLE_STREAKS_PER_SCANLINE; streak++) {
+                       streakPos = (*input++ * scaleXFixed) >> RLE_FIXED_BITS;
+                       streakLength = (*input++ * scaleXFixed) >> RLE_FIXED_BITS;
+
+                       if ((streakPos + blitX) <= 0)
+                               continue;
+
+                       output = dst + streakPos;
+
+                       /* Check if we need to write the first pixel as 16bit */
+                       if (streakLength % 2) {
+                               *output++ = RLE_FILL_COLOR;
+                       }
+
+                       /* Then, write 2 pixels at a time */
+                       streakLength >>= 1;
+                       output32 = (unsigned int *)output;
+                       while (streakLength--) {
+                               *output32++ = RLE_FILL_COLOR_32;
+                       }
+               }
+
+               dst -= dstStride;
+       }
+}
diff --git a/src/rlebmap.h b/src/rlebmap.h
new file mode 100644 (file)
index 0000000..3f36b16
--- /dev/null
@@ -0,0 +1,66 @@
+#ifndef __RLE_BITMAP_H__
+#define __RLE_BITMAP_H__
+
+/* Limit streak count per scanline so we can directly jump to specific scanline
+ */
+#define RLE_STREAKS_PER_SCANLINE 4
+
+/* Streaks will not exceed this many pixels. This allows us to optimize with a
+ * padded framebuffer. If a streak start position happens to lie within
+ * framebuffer, we will blit it without checking for out of bounds */
+#define RLE_MAX_STREAK_LENGTH 32
+
+/* Using the following type for storing start and for storing length in (start,
+ * length) pairs. */
+#define RLE_TYPE unsigned char
+
+/* For now, keep a static fill color. We can change this. Not that much about
+ * speed, but let's keep function definitions more compact. */
+#define RLE_FILL_COLOR 0
+
+/* Two entries of RLE_FILL_COLOR (16 bits) packed one after the other. */
+#define RLE_FILL_COLOR_32 ((RLE_FILL_COLOR << 16) | RLE_FILL_COLOR)
+
+/* For fixed-point arithmetic. Used for scaling. */
+#define RLE_FIXED_BITS 16
+
+/* This is a bitmap (image in 1bpp), encoded as streaks of consecutive pixels.
+ */
+typedef struct {
+       unsigned int w, h;
+
+       /* Each scan is RLE_BYTES_PER_SCANLINE long and contains pairs of
+        * (start, length). */
+       RLE_TYPE *scans;
+} RleBitmap;
+
+/* Constructor */
+RleBitmap *rleCreate(unsigned int w, unsigned int h);
+
+/* Destructor */
+void rleDestroy(RleBitmap *rle);
+
+/* Clears 'rle' to "all transparent" */
+void rleClear(RleBitmap *rle);
+
+/* Encode 'pixels' into 'rle' and also return it. Pixels are either 0 or 1. This
+ * will create an RleBitmap of 'h' scanlines. */
+RleBitmap *rleEncode(RleBitmap *rle, unsigned char *pixels, unsigned int pixelsW,
+                    unsigned int pixelsH);
+
+/* Rearranges the streaks to make it less frequent that they produce garbege when interpolated */
+void rleDistributeStreaks(RleBitmap *rle);
+
+/* Blits without scaling */
+void rleBlit(RleBitmap *rle, unsigned short *dst, int dstW, int dstH, int dstStride, int blitX,
+            int blitY);
+
+/* Scaled blit */
+void rleBlitScale(RleBitmap *rle, unsigned short *dst, int dstW, int dstH, int dstStride, int blitX,
+                 int blitY, float scaleX, float scaleY);
+
+/* Inverted blit (upside down) */
+void rleBlitScaleInv(RleBitmap *rle, unsigned short *dst, int dstW, int dstH, int dstStride,
+                    int blitX, int blitY, float scaleX, float scaleY);
+
+#endif // __RLE_BITMAP_H__
index 36e9ff9..c4a2e28 100644 (file)
@@ -7,7 +7,7 @@
 #include <stdlib.h>
 #include <string.h>
 
-#include <RleBitmap.h>
+#include "rlebmap.h"
 
 /* APPROX. 170 FPS Minimum */
 
diff --git a/src/scr/minifx.c b/src/scr/minifx.c
new file mode 100644 (file)
index 0000000..84f9c38
--- /dev/null
@@ -0,0 +1,169 @@
+#include "demo.h"
+#include "imago2.h"
+#include "screen.h"
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "rlebmap.h"
+
+/* APPROX. 170 FPS Minimum */
+
+static int init(void);
+static void destroy(void);
+static void start(long trans_time);
+static void stop(long trans_time);
+static void draw(void);
+
+static void updatePropeller(float t, RleBitmap *rle);
+
+static unsigned short *backBuffer;
+
+static unsigned char miniFXBuffer[1024];
+
+static long lastFrameTime = 0;
+
+static struct screen scr = {"minifx", init, destroy, start, 0, draw};
+
+struct screen *minifx_screen(void) {
+       return &scr;
+}
+
+static int init(void) {
+       /* Allocate back buffer */
+       backBuffer = calloc(FB_WIDTH * FB_HEIGHT, sizeof(unsigned short));
+
+       return 0;
+}
+
+static void destroy(void) {
+       free(backBuffer);
+       backBuffer = 0;
+}
+
+static void start(long trans_time) { lastFrameTime = time_msec; }
+
+static void draw(void) {
+       long lastFrameDuration;
+       int i, stride;
+       RleBitmap *rle;
+       int clearColor;
+       unsigned short clearColor16;
+
+       lastFrameDuration = (time_msec - lastFrameTime) / 1000.0f;
+       lastFrameTime = time_msec;
+
+       clearColor = 0x888888;
+       clearColor16 = ((clearColor << 8) & 0xF800)     /* R */
+                          | ((clearColor >> 5) & 0x07E0)   /* G */
+                          | ((clearColor >> 19) & 0x001F); /* B */
+
+       for (i=0; i<FB_WIDTH * FB_HEIGHT; i++) {
+               backBuffer[i] = clearColor16;
+       }
+
+       /* For now create / destroy in each frame. We will manage these later */
+       rle = rleCreate(32, 32);
+
+       updatePropeller(time_msec / 1000.0f, rle);
+       stride = FB_WIDTH;
+       /*
+       rleBlit(rle, backBuffer, FB_WIDTH, FB_HEIGHT, stride,
+                       100, 100);
+       */
+
+       rleBlitScale(rle, backBuffer, FB_WIDTH, FB_HEIGHT, stride, 50,
+                 50, 3.0, 3.0);
+
+       rleDestroy(rle);
+
+       /* Blit effect to framebuffer */
+       memcpy(fb_pixels, backBuffer, FB_WIDTH * FB_HEIGHT * sizeof(unsigned short));
+       swap_buffers(0);
+}
+
+
+#define PROPELLER_CIRCLE_RADIUS 18
+#define PROPELLER_CIRCLE_RADIUS_SQ (PROPELLER_CIRCLE_RADIUS * PROPELLER_CIRCLE_RADIUS)
+
+static struct {
+       int circleX[3];
+       int circleY[3];
+} propellerState;
+
+static void updatePropeller(float t, RleBitmap *rle) {
+
+       int i, j;
+       int cx, cy, count = 0;
+       unsigned char *dst;
+       float x = 0.0f;
+       float y = 18.0f;
+       float nx, ny;
+       float cost, sint;
+       static float sin120 = 0.86602540378f;
+       static float cos120 = -0.5f;
+
+       t *= 0.1; /* Slow-mo to see what happens */
+
+       /* Rotate */
+       sint = sin(t);
+       cost = cos(t);
+       nx = x * cost - y * sint;
+       ny = y * cost + x * sint;
+       x = nx;
+       y = ny;
+       propellerState.circleX[0] = (int)(x + 0.5f) + 16;
+       propellerState.circleY[0] = (int)(y + 0.5f) + 16;
+
+       /* Rotate by 120 degrees, for the second circle */
+       nx = x * cos120 - y * sin120;
+       ny = y * cos120 + x * sin120;
+       x = nx;
+       y = ny;
+       propellerState.circleX[1] = (int)(x + 0.5f) + 16;
+       propellerState.circleY[1] = (int)(y + 0.5f) + 16;
+
+       /* 3rd circle */
+       nx = x * cos120 - y * sin120;
+       ny = y * cos120 + x * sin120;
+       x = nx;
+       y = ny;
+       propellerState.circleX[2] = (int)(x + 0.5f) + 16;
+       propellerState.circleY[2] = (int)(y + 0.5f) + 16;
+
+       /* Write effect to the mini fx buffer*/
+       dst = miniFXBuffer;
+       for (j = 0; j < 32; j++) {
+               for (i = 0; i < 32; i++) {
+                       count = 0;
+
+                       /* First circle */
+                       cx = propellerState.circleX[0] - i;
+                       cy = propellerState.circleY[0] - j;
+                       if (cx * cx + cy * cy < PROPELLER_CIRCLE_RADIUS_SQ)
+                               count++;
+
+                       /* 2nd circle */
+                       cx = propellerState.circleX[1] - i;
+                       cy = propellerState.circleY[1] - j;
+                       if (cx * cx + cy * cy < PROPELLER_CIRCLE_RADIUS_SQ)
+                               count++;
+
+                       /* 3rd circle */
+                       cx = propellerState.circleX[2] - i;
+                       cy = propellerState.circleY[2] - j;
+                       if (cx * cx + cy * cy < PROPELLER_CIRCLE_RADIUS_SQ)
+                               count++;
+
+                       *dst++ = count >= 2;
+               }
+       }
+
+       /* Then, encode to rle */
+       rleEncode(rle, miniFXBuffer, 32, 32);
+
+       /* Distribute the produced streaks so that they don't produce garbage when interpolated */
+       rleDistributeStreaks(rle);
+}
diff --git a/src/utils/RleBitmap.c b/src/utils/RleBitmap.c
deleted file mode 100644 (file)
index 8c344f2..0000000
+++ /dev/null
@@ -1,309 +0,0 @@
-#include "RleBitmap.h"
-#include <malloc.h>
-#include <string.h>
-
-/* Number of numbers per scanline. Each streak has 2 numbers (start, length) */
-#define RLE_ELEMENTS_PER_SCANLINE RLE_STREAKS_PER_SCANLINE * 2
-
-/* Two RLE_TYPE elements per streak (= start,length) */
-#define RLE_BYTES_PER_SCANLINE RLE_ELEMENTS_PER_SCANLINE * sizeof(RLE_TYPE)
-
-/* RLE_TYPE count required for storing an RLE of w,h */
-static int rleWorstCaseElementCount(int w, int h) {
-       /* Allocate an extra worst case for one scanline, which is w/2 streaks = w
-        * (start,length) elements */
-       return h * RLE_ELEMENTS_PER_SCANLINE + w;
-}
-
-/* Byte count of the 'scans' buffer */
-static int rleScansByteCount(RleBitmap *rle) {
-       return rleWorstCaseElementCount(rle->w, rle->h) * sizeof(RLE_TYPE);
-}
-
-RleBitmap *rleCreate(unsigned int w, unsigned int h) {
-       RleBitmap *ret = (RleBitmap *)malloc(sizeof(RleBitmap));
-       ret->w = w;
-       ret->h = h;
-
-       /* Allocate scans */
-       ret->scans = (RLE_TYPE *)calloc(rleWorstCaseElementCount(w, h), sizeof(RLE_TYPE));
-
-       return ret;
-}
-
-void rleDestroy(RleBitmap *b) {
-       if (!b)
-               return;
-       free(b->scans);
-       free(b);
-}
-
-void rleClear(RleBitmap *rle) { memset(rle->scans, 0, rleScansByteCount(rle)); }
-
-RleBitmap *rleEncode(RleBitmap *rle, unsigned char *pixels, unsigned int pixelsW,
-                    unsigned int pixelsH) {
-       int x = 0;
-       int y = 0;
-       int streakActive = 0;
-       int currentStreakLength = 0;
-       RLE_TYPE *output = 0;
-       unsigned char *currentInputPixel = pixels;
-
-       /* https://www.youtube.com/watch?v=RKMR02o1I88&feature=youtu.be&t=55 */
-       if (!rle)
-               rle = rleCreate(pixelsW, pixelsH);
-       else
-               rleClear(rle); /* The following code assumes cleared array */
-
-       for (y = 0; y < pixelsH; y++) {
-               /* Go to the beginning of the RLE scan */
-               output = rle->scans + y * RLE_ELEMENTS_PER_SCANLINE;
-
-               for (x = 0; x < pixelsW; x++) {
-                       if (*currentInputPixel++) {
-                               if (streakActive) {
-                                       if (currentStreakLength >= RLE_MAX_STREAK_LENGTH) {
-                                               /* Do not allow streaks of more than max length -
-                                                * close current streak */
-                                               *output++ = (RLE_TYPE)currentStreakLength;
-
-                                               /* Begin new streak at current x */
-                                               *output++ = (RLE_TYPE)x;
-                                               currentStreakLength = 0;
-                                       }
-                               } else {
-                                       /* Begin new streak */
-                                       *output++ = (RLE_TYPE)x;
-                                       currentStreakLength = 0;
-                                       streakActive = 1;
-                               }
-                               currentStreakLength++;
-                       } else {
-                               if (streakActive) {
-                                       /* Close current streak */
-                                       *output++ = (RLE_TYPE)currentStreakLength;
-                                       currentStreakLength = 0;
-                                       streakActive = 0;
-                               }
-                       } /* End if (current pixel on) */
-               }         /* End for (all x) */
-
-               /* We reached the end of the scan - close any active streak */
-               if (streakActive) {
-                       *output++ = (RLE_TYPE)currentStreakLength;
-               }
-               streakActive = 0;
-               currentStreakLength = 0;
-       } /* End for (all scans */
-
-       return rle;
-}
-
-void rleDistributeStreaks(RleBitmap *rle) {
-       int scanline = 0;
-       int halfW = rle->w >> 1;
-       RLE_TYPE *ptr = 0;
-       RLE_TYPE tmp = 0;
-
-#define LAST_STREAK RLE_STREAKS_PER_SCANLINE
-
-       ptr = rle->scans;
-       for (scanline = 0; scanline < rle->h; scanline++) {
-               if (ptr[0] >= halfW) {
-                       /* Exchange first with last streak */
-                       tmp = ptr[0];
-                       ptr[0] = ptr[LAST_STREAK * 2 - 2];
-                       ptr[LAST_STREAK * 2 - 2] = tmp;
-                       tmp = ptr[1];
-                       ptr[1] = ptr[LAST_STREAK * 2 - 1];
-                       ptr[LAST_STREAK * 2 - 1] = tmp;
-               }
-
-               ptr += 8;
-       }
-}
-
-void rleBlit(RleBitmap *rle, unsigned short *dst, int dstW, int dstH, int dstStride, int blitX,
-            int blitY) {
-       int scanline = 0;
-       int streakPos = 0;
-       int streakLength = 0;
-       int streak = 0;
-       RLE_TYPE *input = rle->scans;
-       unsigned short *output;
-       unsigned int *output32;
-
-       dst += blitX + blitY * dstStride;
-
-       for (scanline = blitY; scanline < blitY + rle->h; scanline++) {
-               if (scanline < 0 || scanline >= dstH)
-                       continue;
-               for (streak = 0; streak < RLE_STREAKS_PER_SCANLINE; streak++) {
-                       streakPos = (int)*input++;
-                       streakLength = (int)*input++;
-
-                       if ((streakPos + blitX) <= 0)
-                               continue;
-
-                       output = dst + streakPos;
-
-                       /* Check if we need to write the first pixel as 16bit */
-                       if (streakLength % 2) {
-                               *output++ = RLE_FILL_COLOR;
-                       }
-
-                       /* Then, write 2 pixels at a time */
-                       streakLength >>= 1;
-                       output32 = (unsigned int *)output;
-                       while (streakLength--) {
-                               *output32++ = RLE_FILL_COLOR_32;
-                       }
-               }
-
-               dst += dstStride;
-       }
-}
-
-/* This is madness. We could at least check that we are not interpolating from 0 -> something
- * (length). This could remove the need for 'distributeScans' */
-void interpolateScan(RLE_TYPE *output, RLE_TYPE *a, RLE_TYPE *b, float t) {
-       static int div = 1 << 23;
-       int ti, i;
-
-       t += 1.0f;
-       ti = (*((unsigned int *)&t)) & 0x7FFFFF;
-
-       for (i = 0; i < RLE_ELEMENTS_PER_SCANLINE; i++) {
-               if (*a == 0) {
-                       *output++ = *b++;
-                       a++;
-               } else {
-                       if (*b == 0) {
-                               *output++ = *a++;
-                               b++;
-                       } else {
-                               *output++ = ((*b++ * ti) + (*a++ * (div - ti))) >> 23;
-                       }
-               }
-       }
-}
-
-void rleBlitScale(RleBitmap *rle, unsigned short *dst, int dstW, int dstH, int dstStride, int blitX,
-                 int blitY, float scaleX, float scaleY) {
-       int scanline = 0;
-       int streakPos = 0;
-       int streakLength = 0;
-       int streak = 0;
-       unsigned short *output;
-       unsigned int *output32;
-       unsigned char *input;
-       int scanlineCounter = 0;
-       int scaleXFixed;
-       static unsigned char scan[512];
-
-       /*int blitW = (int)(rle->w * scaleX + 0.5f);*/
-       int blitH = (int)(rle->h * scaleY + 0.5f);
-
-       /* From this point on, scaleY will be inverted */
-       scaleY = 1.0f / scaleY;
-
-       scaleXFixed = (int)(scaleX * (float)(1 << RLE_FIXED_BITS) + 0.5f);
-
-       dst += blitX + blitY * dstStride;
-
-       for (scanline = blitY; scanline < blitY + blitH; scanline++) {
-               float normalScan = scanlineCounter * scaleY; /* ScaleY  is inverted */
-               unsigned char *scan0 = rle->scans + RLE_BYTES_PER_SCANLINE * (int)normalScan;
-               unsigned char *scan1 = scan0 + RLE_BYTES_PER_SCANLINE;
-               normalScan -= (int)normalScan;
-               interpolateScan(scan, scan0, scan1, normalScan);
-               input = scan;
-               scanlineCounter++;
-
-               if (scanline < 0 || scanline >= dstH)
-                       continue;
-               for (streak = 0; streak < RLE_STREAKS_PER_SCANLINE; streak++) {
-                       streakPos = (*input++ * scaleXFixed) >> RLE_FIXED_BITS;
-                       streakLength = (*input++ * scaleXFixed) >> RLE_FIXED_BITS;
-
-                       if ((streakPos + blitX) <= 0)
-                               continue;
-
-                       output = dst + streakPos;
-
-                       /* Check if we need to write the first pixel as 16bit */
-                       if (streakLength % 2) {
-                               *output++ = RLE_FILL_COLOR;
-                       }
-
-                       /* Then, write 2 pixels at a time */
-                       streakLength >>= 1;
-                       output32 = (unsigned int *)output;
-                       while (streakLength--) {
-                               *output32++ = RLE_FILL_COLOR_32;
-                       }
-               }
-
-               dst += dstStride;
-       }
-}
-
-void rleBlitScaleInv(RleBitmap *rle, unsigned short *dst, int dstW, int dstH, int dstStride,
-                    int blitX, int blitY, float scaleX, float scaleY) {
-       int scanline = 0;
-       int streakPos = 0;
-       int streakLength = 0;
-       int streak = 0;
-       unsigned short *output;
-       unsigned int *output32;
-       unsigned char *input;
-       int scanlineCounter = 0;
-       int scaleXFixed;
-       static unsigned char scan[512];
-
-       /*int blitW = (int)(rle->w * scaleX + 0.5f);*/
-       int blitH = (int)(rle->h * scaleY + 0.5f);
-
-       /* From this point on, scaleY will be inverted */
-       scaleY = 1.0f / scaleY;
-
-       scaleXFixed = (int)(scaleX * (float)(1 << RLE_FIXED_BITS) + 0.5f);
-
-       dst += blitX + blitY * dstStride;
-
-       for (scanline = blitY; scanline > blitY - blitH; scanline--) {
-               float normalScan = scanlineCounter * scaleY; /* ScaleY is inverted */
-               unsigned char *scan0 = rle->scans + RLE_BYTES_PER_SCANLINE * (int)normalScan;
-               unsigned char *scan1 = scan0 + RLE_BYTES_PER_SCANLINE;
-               normalScan -= (int)normalScan;
-               interpolateScan(scan, scan0, scan1, normalScan);
-               input = scan;
-               scanlineCounter++;
-
-               if (scanline < 0 || scanline >= dstH)
-                       continue;
-               for (streak = 0; streak < RLE_STREAKS_PER_SCANLINE; streak++) {
-                       streakPos = (*input++ * scaleXFixed) >> RLE_FIXED_BITS;
-                       streakLength = (*input++ * scaleXFixed) >> RLE_FIXED_BITS;
-
-                       if ((streakPos + blitX) <= 0)
-                               continue;
-
-                       output = dst + streakPos;
-
-                       /* Check if we need to write the first pixel as 16bit */
-                       if (streakLength % 2) {
-                               *output++ = RLE_FILL_COLOR;
-                       }
-
-                       /* Then, write 2 pixels at a time */
-                       streakLength >>= 1;
-                       output32 = (unsigned int *)output;
-                       while (streakLength--) {
-                               *output32++ = RLE_FILL_COLOR_32;
-                       }
-               }
-
-               dst -= dstStride;
-       }
-}
diff --git a/src/utils/RleBitmap.h b/src/utils/RleBitmap.h
deleted file mode 100644 (file)
index 3f36b16..0000000
+++ /dev/null
@@ -1,66 +0,0 @@
-#ifndef __RLE_BITMAP_H__
-#define __RLE_BITMAP_H__
-
-/* Limit streak count per scanline so we can directly jump to specific scanline
- */
-#define RLE_STREAKS_PER_SCANLINE 4
-
-/* Streaks will not exceed this many pixels. This allows us to optimize with a
- * padded framebuffer. If a streak start position happens to lie within
- * framebuffer, we will blit it without checking for out of bounds */
-#define RLE_MAX_STREAK_LENGTH 32
-
-/* Using the following type for storing start and for storing length in (start,
- * length) pairs. */
-#define RLE_TYPE unsigned char
-
-/* For now, keep a static fill color. We can change this. Not that much about
- * speed, but let's keep function definitions more compact. */
-#define RLE_FILL_COLOR 0
-
-/* Two entries of RLE_FILL_COLOR (16 bits) packed one after the other. */
-#define RLE_FILL_COLOR_32 ((RLE_FILL_COLOR << 16) | RLE_FILL_COLOR)
-
-/* For fixed-point arithmetic. Used for scaling. */
-#define RLE_FIXED_BITS 16
-
-/* This is a bitmap (image in 1bpp), encoded as streaks of consecutive pixels.
- */
-typedef struct {
-       unsigned int w, h;
-
-       /* Each scan is RLE_BYTES_PER_SCANLINE long and contains pairs of
-        * (start, length). */
-       RLE_TYPE *scans;
-} RleBitmap;
-
-/* Constructor */
-RleBitmap *rleCreate(unsigned int w, unsigned int h);
-
-/* Destructor */
-void rleDestroy(RleBitmap *rle);
-
-/* Clears 'rle' to "all transparent" */
-void rleClear(RleBitmap *rle);
-
-/* Encode 'pixels' into 'rle' and also return it. Pixels are either 0 or 1. This
- * will create an RleBitmap of 'h' scanlines. */
-RleBitmap *rleEncode(RleBitmap *rle, unsigned char *pixels, unsigned int pixelsW,
-                    unsigned int pixelsH);
-
-/* Rearranges the streaks to make it less frequent that they produce garbege when interpolated */
-void rleDistributeStreaks(RleBitmap *rle);
-
-/* Blits without scaling */
-void rleBlit(RleBitmap *rle, unsigned short *dst, int dstW, int dstH, int dstStride, int blitX,
-            int blitY);
-
-/* Scaled blit */
-void rleBlitScale(RleBitmap *rle, unsigned short *dst, int dstW, int dstH, int dstStride, int blitX,
-                 int blitY, float scaleX, float scaleY);
-
-/* Inverted blit (upside down) */
-void rleBlitScaleInv(RleBitmap *rle, unsigned short *dst, int dstW, int dstH, int dstStride,
-                    int blitX, int blitY, float scaleX, float scaleY);
-
-#endif // __RLE_BITMAP_H__