*dst++ = src[i + scroll + d];
}
src += backgroundW;
+ disp += backgroundW;
}
}
/* Scale normal with depth and unpack R component (horizontal component) */
static void processNormal() {
int scanline;
- unsigned int *normalmap = (unsigned int*)background;
- normalmap += NORMALMAP_SCANLINE * backgroundW;
- unsigned short *dst = normalmap;
- displacementMap = (short*)dst;
- short *dst2 = displacementMap;
float scale;
int i;
int x;
short maxDisplacement = 0;
short minDisplacement = 256;
+ unsigned short *dst;
+ short *dst2;
+ unsigned int *normalmap = (unsigned int*)background;
+ normalmap += NORMALMAP_SCANLINE * backgroundW;
+ dst = (unsigned short*)normalmap;
+ displacementMap = (short*)dst;
+ dst2 = displacementMap;
for (scanline = 0; scanline < REFLECTION_HEIGHT; scanline++) {
scale = 2.0f - (float)scanline / ((float)REFLECTION_HEIGHT - 1);
scrollTable[i] += scrollSpeedTable[i] * dt;
scrollTableRounded[i] = (int)(scrollTable[i] + 0.5f) % scrollModTable[i];
}
- }
+ }