#include "3dgfx.h"
#include "polyfill.h"
#include "inttypes.h"
+#include "util.h"
#define STACK_SIZE 8
typedef float g3d_matrix[16];
v[i].y = (0.5f - v[i].y * 0.5f) * (float)st->height;
/* convert pos to 24.8 fixed point */
- pv[i].x = (int32_t)(v[i].x * 256.0f);
- pv[i].y = (int32_t)(v[i].y * 256.0f);
+ pv[i].x = cround64(v[i].x * 256.0f);
+ pv[i].y = cround64(v[i].y * 256.0f);
/* convert tex coords to 16.16 fixed point */
- pv[i].u = (int32_t)(v[i].u * 65536.0f);
- pv[i].v = (int32_t)(v[i].v * 65536.0f);
+ pv[i].u = cround64(v[i].u * 65536.0f);
+ pv[i].v = cround64(v[i].v * 65536.0f);
/* pass the color through as is */
pv[i].r = v[i].r;
pv[i].g = v[i].g;
color[2] += st->mtl.kd[2] * st->lt[i].b * ndotl;
}
- r = color[0] * 255.0;
- g = color[1] * 255.0;
- b = color[2] * 255.0;
+ r = cround64(color[0] * 255.0);
+ g = cround64(color[1] * 255.0);
+ b = cround64(color[2] * 255.0);
v->r = r > 255 ? 255 : r;
v->g = g > 255 ? 255 : g;
--- /dev/null
+#ifndef UTIL_H_
+#define UTIL_H_
+
+#include "inttypes.h"
+
+#ifdef __GNUC__
+#define INLINE __inline
+
+#elif defined(__WATCOMC__)
+#define INLINE __inline
+
+#else
+#define INLINE
+#endif
+
+/* fast conversion of double -> 32bit int
+ * for details see:
+ * - http://chrishecker.com/images/f/fb/Gdmfp.pdf
+ * - http://stereopsis.com/FPU.html#convert
+ */
+static INLINE int32_t cround64(double val)
+{
+ val += 6755399441055744.0;
+ return *(int32_t*)&val;
+}
+
+#endif /* UTIL_H_ */