- for(i=0; i<sizeof mesh_car / sizeof mesh_car[0]; i++) {
- if(mesh_car[i].varr) {
- g3d_set_texture(tex_car[i].width, tex_car[i].height, tex_car[i].pixels);
-
- if(use_bsp) {
- draw_bsp(&bsp_car[i], vdir[0], vdir[1], vdir[2]);
- } else {
- zsort_mesh(&mesh_car[i]);
- draw_mesh(&mesh_car[i]);
- }
- }
- }
+ g3d_light_color(0, 1, 1, 1);
+ draw_mesh(&mesh_car[0]);