static void draw(void)
{
- int i, j;
- uint16_t *fbptr = fb_pixels;
- static float vdir[3];
- float t = (float)time_msec / 16.0f;
-
update();
+ g3d_framebuffer_addr(fb_pixels);
+
backdrop();
g3d_matrix_mode(G3D_MODELVIEW);
g3d_light_color(0, 1, 1, 1);
draw_mesh(&mesh_car[0]);
+ draw_mouse_pointer(fb_pixels);
+
swap_buffers(fb_pixels);
}