#include <stdio.h>
-#include <string.h>
#include <stdlib.h>
+#include <string.h>
#include "fbgfx.h"
+#include "fbevents.h"
+#include "tunnel.h"
+#include "timer.h"
+
+unsigned long start_msec, time_msec, num_frames;
+
+static void keyboard(int key, int pressed, void *cls);
+static void mouse(int bn, int pressed, int x, int y, void *cls);
+static void motion(int x, int y, void *cls);
-static unsigned char *vmem;
+static void *vmem;
static int xsz, ysz, depth;
+static int quit;
+
+
int main(void)
{
- if(!(vmem = fbgfx_get_video_mode(&xsz, &ysz, &depth))) {
- return 1;
+ int i, trybpp[] = {32, 24, 16, 0};
+
+ fbgfx_save_video_mode();
+ fbgfx_get_video_mode(&xsz, &ysz, &depth);
+
+ for(i=0; trybpp[i]; i++) {
+ if(!(vmem = fbgfx_set_video_mode(xsz, ysz, trybpp[i]))) {
+ continue;
+ }
+ fbgfx_get_video_mode(&xsz, &ysz, &depth);
+ if(depth == trybpp[i]) {
+ break;
+ }
+ fprintf(stderr, "failed to set color depth: %dbpp\n", trybpp[i]);
+ }
+ if(trybpp[i] == 0) {
+ fprintf(stderr, "no usable color depths found\n");
+ goto end;
+ }
+
+ if(fbev_init() == -1) {
+ goto end;
}
- printf("current video mode: %dx%d %dbpp\n", xsz, ysz, depth);
+ fbev_keyboard(keyboard, 0);
+ fbev_mbutton(mouse, 0);
+ fbev_mmotion(motion, 0);
+
+ if(init_tunnel(xsz, ysz, depth) == -1) {
+ goto end;
+ }
+
+ start_msec = get_time_msec();
+ for(;;) {
+ fbev_update();
+ if(quit) break;
- /*memset(vmem, 0xff, xsz * ysz * depth / 8);*/
+ time_msec = get_time_msec() - start_msec;
+ draw_tunnel(vmem);
+ ++num_frames;
+ }
+
+ time_msec = get_time_msec() - start_msec;
+end:
+ destroy_tunnel();
+ fbev_shutdown();
+ fbgfx_restore_video_mode();
+ if(num_frames && time_msec) {
+ printf("\ravg framerate: %.1f\n", (float)num_frames / ((float)time_msec / 1000.0));
+ }
return 0;
}
+
+static void keyboard(int key, int pressed, void *cls)
+{
+ if(!pressed) return;
+
+ switch(key) {
+ case 27:
+ case 'q':
+ case 'Q':
+ quit = 1;
+ break;
+ }
+}
+
+static void mouse(int bn, int pressed, int x, int y, void *cls)
+{
+}
+
+static void motion(int x, int y, void *cls)
+{
+}