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should not strip out GLUT_DISPLAY_CALLBACK at the end of processing work. It kills...
author
Diederick Niehorster
<dcnieho@gmail.com>
Thu, 18 Apr 2013 01:53:21 +0000
(
01:53
+0000)
committer
Diederick Niehorster
<dcnieho@gmail.com>
Thu, 18 Apr 2013 01:53:21 +0000
(
01:53
+0000)
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1616
7f0cb862
-5218-0410-a997-
914c9d46530a
src/fg_main.c
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diff --git
a/src/fg_main.c
b/src/fg_main.c
index
3b32f06
..
fb3d9db
100644
(file)
--- a/
src/fg_main.c
+++ b/
src/fg_main.c
@@
-436,9
+436,6
@@
void fgPlatformProcessWork(SFG_Window *window)
{
if( window->State.Visible )
fghRedrawWindow ( window );
-
- /* Strip out display work that might have ended up on work list now as some of the above genereates callbacks */
- window->State.WorkMask &= ~GLUT_DISPLAY_WORK;
}
}