should not strip out GLUT_DISPLAY_CALLBACK at the end of processing work. It kills...
authorDiederick Niehorster <dcnieho@gmail.com>
Thu, 18 Apr 2013 01:53:21 +0000 (01:53 +0000)
committerDiederick Niehorster <dcnieho@gmail.com>
Thu, 18 Apr 2013 01:53:21 +0000 (01:53 +0000)
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1616 7f0cb862-5218-0410-a997-914c9d46530a

src/fg_main.c

index 3b32f06..fb3d9db 100644 (file)
@@ -436,9 +436,6 @@ void fgPlatformProcessWork(SFG_Window *window)
     {
         if( window->State.Visible )
             fghRedrawWindow ( window );
-
-        /* Strip out display work that might have ended up on work list now as some of the above genereates callbacks */
-        window->State.WorkMask &= ~GLUT_DISPLAY_WORK;
     }
 }