src/android/native_app_glue/android_native_app_glue.h
src/android/fg_runtime_android.c
src/android/fg_gamemode_android.c
+ src/android/fg_init_android.c
src/android/fg_input_devices_android.c
src/android/fg_joystick_android.c
src/android/fg_main_android.c
--- /dev/null
+/*
+ * freeglut_init_android.c
+ *
+ * Various freeglut initialization functions.
+ *
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+void fgPlatformInitialize()
+{
+ fghPlatformInitializeEGL();
+ fgState.Initialised = GL_TRUE;
+}
+
+void fgPlatformCloseDisplay()
+{
+ fghPlatformCloseDisplayEGL();
+}
/*
- * freeglut_init_android.c
+ * freeglut_init_egl.c
*
* Various freeglut initialization functions.
*
#include <GL/freeglut.h>
#include "fg_internal.h"
-#include <android/native_app_glue/android_native_app_glue.h>
-
/*
* A call to this function should initialize all the display stuff...
*/
-void fgPlatformInitialize( const char* displayName )
+void fghPlatformInitializeEGL()
{
- fprintf(stderr, "fgPlatformInitialize\n");
- fgState.Initialised = GL_TRUE;
-
/* CreateDisplay */
/* Using EGL_DEFAULT_DISPLAY, or a specific native display */
EGLNativeDisplayType nativeDisplay = EGL_DEFAULT_DISPLAY;
// fgDisplay.ScreenHeightMM = ...;
}
-void fgPlatformCloseDisplay ( void )
+void fghPlatformCloseDisplayEGL()
{
if (fgDisplay.pDisplay.egl.Display != EGL_NO_DISPLAY) {
eglTerminate(fgDisplay.pDisplay.egl.Display);