Updated toolchain so that it does a more exact check if this is for PlayBook or Black...
authorRcmaniac25 <rcmaniac25@hotmail.com>
Fri, 24 Jan 2014 10:35:22 +0000 (10:35 +0000)
committerDiederick Niehorster <dcnieho@gmail.com>
Fri, 24 Jan 2014 10:35:22 +0000 (10:35 +0000)
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1675 7f0cb862-5218-0410-a997-914c9d46530a

blackberry.toolchain.cmake
src/blackberry/fg_internal_blackberry.h
src/blackberry/fg_main_blackberry.c
src/blackberry/fg_structure_blackberry.c

index 47198f9..958e4ba 100644 (file)
@@ -33,7 +33,7 @@ set( CMAKE_SYSTEM_NAME Linux )
 set( CMAKE_SYSTEM_VERSION 1 )
 
 # Check for PlayBook
-if( EXISTS "${BLACKBERRY_TARGET_ROOT}/usr/include" )
+if( EXISTS "${BLACKBERRY_TARGET_ROOT}/x86/lib/gcc/4.4.2" )
 set( PLAYBOOK True )
 endif()
 
index 0756219..d06f9e1 100644 (file)
@@ -43,7 +43,7 @@ struct tagSFG_PlatformDisplay
 {
     struct tagSFG_PlatformDisplayEGL egl;
     screen_context_t screenContext;
-       bps_event_t* event;
+    bps_event_t* event;
     EGLNativeWindowType single_native_window;
 };
 
@@ -114,11 +114,15 @@ struct tagSFG_PlatformJoystick
 typedef struct tagSFG_PlatformWindowState SFG_PlatformWindowState;
 struct tagSFG_PlatformWindowState
 {
-       int newWidth;
-       int newHeight;
-       int originalRotation;
-       navigator_window_state_t windowState;
-       GLboolean windowCovered;
+    int newWidth;
+    int newHeight;
+    int originalRotation;
+    navigator_window_state_t windowState;
+    GLboolean windowCovered;
+#ifdef __PLAYBOOK__
+    int keyboardHeight;
+    GLboolean keyboardOpen;
+#endif
 };
 
 /* Menu font and color definitions */
index 4aa6759..07ec16c 100644 (file)
 #include "fg_internal.h"
 #include "egl/fg_window_egl.h"
 
-#ifdef __PLAYBOOK__
-#include <sys/slog.h>
 #ifdef NDEBUG
 #define LOGI(...)
-#else
+#endif
+
+#ifdef __PLAYBOOK__
+#include <sys/slog.h>
+#ifndef LOGI
 #define LOGI(...) ((void)slogf(1337, _SLOG_INFO, __VA_ARGS__))
 #endif
 #define LOGW(...) ((void)slogf(1337, _SLOG_WARNING, __VA_ARGS__))
@@ -44,9 +46,7 @@
 #endif
 #else
 #include <slog2.h>
-#ifdef NDEBUG
-#define LOGI(...)
-#else
+#ifndef LOGI
 #define LOGI(...) ((void)slog2fa(NULL, 1337, SLOG2_INFO, __VA_ARGS__, SLOG2_FA_END))
 #endif
 #define LOGW(...) ((void)slog2fa(NULL, 1337, SLOG2_WARNING, __VA_ARGS__, SLOG2_FA_END))
@@ -353,6 +353,12 @@ void fgPlatformProcessSingleEvent ( void )
     do
     {
         SFG_Window* window = fgStructure.CurrentWindow;
+#ifdef __PLAYBOOK__
+        /* Get the keyboard height before doing anything since we otherwise don't get it until it changes */
+        if(window->State.pWState.keyboardHeight == 0) {
+            virtualkeyboard_get_height(&window->State.pWState.keyboardHeight);
+        }
+#endif
         domain = bps_event_get_domain(fgDisplay.pDisplay.event);
         if (domain == screen_get_domain()) {
             int eventType;
@@ -626,6 +632,8 @@ void fgPlatformProcessSingleEvent ( void )
                 } else {
                     LOGW("NAVIGATOR_EXIT: No current window");
                 }
+
+                //XXX Should this be a bit more "forceful" so that it doesn't continue to loop through events?
                 break;
             }
 
@@ -645,6 +653,11 @@ void fgPlatformProcessSingleEvent ( void )
                 window->State.pWState.newWidth = 0;
                 window->State.pWState.newHeight = 0;
 
+#ifdef __PLAYBOOK__
+                /* On rotation, the keyboard is closed. This prevents two resize calls */
+                window->State.pWState.keyboardOpen = GL_FALSE;
+#endif
+
                 /* Notify that we want to rotate */
                 navigator_orientation_check_response(fgDisplay.pDisplay.event, true);
                 break;
@@ -770,20 +783,32 @@ void fgPlatformProcessSingleEvent ( void )
             }
         }
 #ifdef __PLAYBOOK__
+        /* While this could be used for non-PlayBook, BlackBerry 10 will still get navigator events, so use those. They are a bit more exact. */
         else if(domain == virtualkeyboard_get_domain()) {
             unsigned int eventType = bps_event_get_code(fgDisplay.pDisplay.event);
             switch (eventType) {
             case VIRTUALKEYBOARD_EVENT_VISIBLE:
+                LOGI("fgPlatformProcessSingleEvent: VIRTUALKEYBOARD_EVENT_VISIBLE");
+                if(window->State.pWState.keyboardOpen != GL_TRUE) {
+                    window->State.pWState.keyboardOpen = GL_TRUE;
+                    fgPlatformHandleKeyboardHeight(window, window->State.pWState.keyboardHeight);
+                }
                 break;
 
             case VIRTUALKEYBOARD_EVENT_HIDDEN:
                 LOGI("fgPlatformProcessSingleEvent: VIRTUALKEYBOARD_EVENT_HIDDEN");
-                fgPlatformHandleKeyboardHeight(window, 0);
+                if(window->State.pWState.keyboardOpen != GL_FALSE) {
+                    window->State.pWState.keyboardOpen = GL_FALSE;
+                    fgPlatformHandleKeyboardHeight(window, 0);
+                }
                 break;
 
             case VIRTUALKEYBOARD_EVENT_INFO:
                 LOGI("fgPlatformProcessSingleEvent: VIRTUALKEYBOARD_EVENT_INFO");
-                fgPlatformHandleKeyboardHeight(window, virtualkeyboard_event_get_height(fgDisplay.pDisplay.event));
+                window->State.pWState.keyboardHeight = virtualkeyboard_event_get_height(fgDisplay.pDisplay.event);
+                if(window->State.pWState.keyboardOpen == GL_TRUE) {
+                    fgPlatformHandleKeyboardHeight(window, window->State.pWState.keyboardHeight);
+                }
                 break;
 
             default:
index 3fe233e..d6eab8f 100644 (file)
@@ -37,4 +37,7 @@ void fgPlatformCreateWindow ( SFG_Window *window )
 
     memset(&(window->State.pWState), 0, sizeof(SFG_PlatformWindowState));
     window->State.pWState.windowCovered = GL_FALSE;
+#ifdef __PLAYBOOK__
+    window->State.pWState.keyboardOpen = GL_FALSE;
+#endif
 }