fixed 8bit writes to vmem, unaligned data buffers, and started on
[gba_blender] / src / data.s
1         .section .rodata
2
3         .globl bgimg_pixels
4         .globl bgimg_cmap
5         .globl sprites_pixels
6         .globl sprites_cmap
7
8         .align 1
9 bgimg_pixels:
10         .incbin "data/bg.raw"
11
12         .align 1
13 bgimg_cmap:
14         .incbin "data/bg.pal"
15
16         .align 1
17 sprites_pixels:
18         .incbin "data/sprites.raw"
19
20         .align 1
21 sprites_cmap:
22         .incbin "data/sprites.pal"