72a3042975b8e72b5b9dabcb092afe0ba40df5b0
[gba_blender] / src / meshdata.h
1 #ifndef MESHDATA_H_
2 #define MESHDATA_H_
3
4 #include "xgl.h"
5
6 static struct xvertex cube[] = {
7         /* front */
8         {-0x10000, -0x10000, -0x10000,  0, 0, -0x10000, 128},
9         {0x10000, -0x10000, -0x10000,   0, 0, -0x10000, 128},
10         {0x10000, 0x10000, -0x10000,    0, 0, -0x10000, 128},
11         {-0x10000, 0x10000, -0x10000,   0, 0, -0x10000, 128},
12         /* right */
13         {0x10000, -0x10000, -0x10000,   0x10000, 0, 0,  129},
14         {0x10000, -0x10000, 0x10000,    0x10000, 0, 0,  129},
15         {0x10000, 0x10000, 0x10000,             0x10000, 0, 0,  129},
16         {0x10000, 0x10000, -0x10000,    0x10000, 0, 0,  129},
17         /* back */
18         {0x10000, -0x10000, 0x10000,    0, 0, 0x10000,  130},
19         {-0x10000, -0x10000, 0x10000,   0, 0, 0x10000,  130},
20         {-0x10000, 0x10000, 0x10000,    0, 0, 0x10000,  130},
21         {0x10000, 0x10000, 0x10000,             0, 0, 0x10000,  130},
22         /* left */
23         {-0x10000, -0x10000, 0x10000,   -0x10000, 0, 0, 131},
24         {-0x10000, -0x10000, -0x10000,  -0x10000, 0, 0, 131},
25         {-0x10000, 0x10000, -0x10000,   -0x10000, 0, 0, 131},
26         {-0x10000, 0x10000, 0x10000,    -0x10000, 0, 0, 131},
27         /* top */
28         {-0x10000, 0x10000, -0x10000,   0, 0x10000, 0,  132},
29         {0x10000, 0x10000, -0x10000,    0, 0x10000, 0,  132},
30         {0x10000, 0x10000, 0x10000,             0, 0x10000, 0,  132},
31         {-0x10000, 0x10000, 0x10000,    0, 0x10000, 0,  132},
32         /* bottom */
33         {0x10000, -0x10000, -0x10000,   0, -0x10000, 0, 133},
34         {-0x10000, -0x10000, -0x10000,  0, -0x10000, 0, 133},
35         {-0x10000, -0x10000, 0x10000,   0, -0x10000, 0, 133},
36         {0x10000, -0x10000, 0x10000,    0, -0x10000, 0, 133}
37 };
38
39
40 #endif  /* MESHDATA_H_ */