vblperf_setcolor(0xff);//192);
/* sprite setup */
- spr_setup(16, 16, spr_game_pixels, spr_game_cmap);
+ spr_setup(32, 16, spr_game_pixels, spr_game_cmap);
wait_vblank();
spr_clear();
if(bnstate & BN_B) rot += 2;
- spr_oam(oam, 0, 512 + 256, x - 64, y - 64, SPR_256COL | SPR_SZ64 | SPR_DBLSZ |
+ spr_oam(oam, 0, 512, x - 64, y - 64, SPR_SZ64 | SPR_DBLSZ |
SPR_ROTSCL | SPR_ROTSCL_SEL(0));
mat[0] = COS(rot);