#include "intr.h"
#include "debug.h"
-static unsigned char *tex;//[32 * 32] __attribute__((section(".iwram")));
-
void gamescr(void)
{
int i, j, tx, ty, angle, depth, nframes, backbuf, zoffs;
uint16_t *cdst, *top, *bot;
unsigned char *csrc;
uint32_t tun, *tunptr;
+ unsigned char *tex;
REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_FB1;