__attribute__((noinline, target("arm"), section(".iwram")))
static void draw_tunnel(void)
{
- int i, j, tx, ty, angle, depth, zoffs;
+ int i, j, tx, ty, angle, depth, zoffs, uoffs;
uint16_t pptop, ppbot;
uint16_t *top, *bot;
uint32_t tun, *tunptr;
zoffs = nframes;
+ uoffs = 0;
top = vram[backbuf];
bot = vram[backbuf] + 159 * 240 / 2;
angle = tun & 0xff;
depth = (tun >> 8) & 0xff;
- tx = ((angle >> 1) + zoffs) & 0x1f;
+ tx = ((angle >> 1) + uoffs) & 0x1f;
ty = ((depth >> 1) + zoffs) & 0x1f;
pptop = tex[(ty << 5) + tx];
- tx = ((angle >> 1) - zoffs) & 0x1f;
+ tx = ((angle >> 1) - uoffs) & 0x1f;
ppbot = tex[(ty << 5) + tx];
angle = (tun >> 16) & 0xff;
depth = (tun >> 24) & 0xff;
- tx = ((angle >> 1) + zoffs) & 0x1f;
+ tx = ((angle >> 1) + uoffs) & 0x1f;
ty = ((depth >> 1) + zoffs) & 0x1f;
pptop |= (uint16_t)tex[(ty << 5) + tx] << 8;
- tx = ((angle >> 1) - zoffs) & 0x1f;
+ tx = ((angle >> 1) - uoffs) & 0x1f;
ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8;
*top++ = pptop;