#include "intr.h"
#include "debug.h"
-static unsigned char tex[32 * 32] __attribute__((section(".iwram")));
+static unsigned char *tex;//[32 * 32] __attribute__((section(".iwram")));
void gamescr(void)
{
fillblock_16byte(vram[0], 0xffffffff, 240 * 160 / 16);
fillblock_16byte(vram[1], 0xffffffff, 240 * 160 / 16);
+ tex = iwram_sbrk(32 * 32);
memcpy(tex, tuncross_pixels, 32 * 32);
nframes = 0;