prev_r = 0.0f;
for(i=0; i<VDIV; i++) {
float v = (float)(VDIV - i) / (float)VDIV;
- float r = 4.0 / v + 16;
- float z = v * 400.0f;
+ float r = 1.5 / v + 16;
+ float z = v * 200.0f;
/* don't bother drawing rings < 1 pixel apart */
if(fabs(r - prev_r) < 0.05) continue;