- angle = tun & 0xff;
- depth = (tun >> 8) & 0xff;
- tx = ((angle >> 1) - uoffs) & 0x1f;
- ty = ((depth >> 1) + zoffs) & 0x1f;
- pptop = tex[(ty << 5) + tx];
- tx = ~((angle >> 1) + uoffs) & 0x1f;
- ppbot = tex[(ty << 5) + tx];
-
- angle = (tun >> 16) & 0xff;
- depth = (tun >> 24) & 0xff;
- tx = ((angle >> 1) - uoffs) & 0x1f;
- ty = ((depth >> 1) + zoffs) & 0x1f;
- pptop |= (uint16_t)tex[(ty << 5) + tx] << 8;
- tx = ~((angle >> 1) + uoffs) & 0x1f;
- ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8;
-
- *top++ = pptop;
- *bot++ = ppbot;
+ angle = tun & 0xff;
+ depth = (tun >> 8) & 0xff;
+ tx = ~((angle >> 1) - uoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop = tex[(ty << 5) + tx];
+ tx = ((angle >> 1) + uoffs) & 0x1f;
+ ppbot = tex[(ty << 5) + tx];
+
+ angle = (tun >> 16) & 0xff;
+ depth = (tun >> 24) & 0xff;
+ tx = ~((angle >> 1) - uoffs) & 0x1f;
+ ty = ((depth >> 1) + zoffs) & 0x1f;
+ pptop |= (uint16_t)tex[(ty << 5) + tx] << 8;
+ tx = ((angle >> 1) + uoffs) & 0x1f;
+ ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8;
+
+ *top++ = pptop;
+ *bot++ = ppbot;
+ }
+ bot -= 240;
+ tunptr += 240;