}
}
endspawn:
+ total_enemies = 1; /* XXX DBG */
/* check continuity */
for(i=0; i<total_enemies; i++) {
if(enemies[i].anm <= 0) {
vox_render();
//vox_sky_grad(COLOR_HORIZON, COLOR_ZENITH);
//vox_sky_solid(COLOR_ZENITH);
+
+ if(score >= 0) {
+ glyphcolor = 200;
+ glyphfb = framebuf;
+ dbg_drawstr(80, 10, "Victory!");
+ dbg_drawstr(60, 20, "Score: %d", score);
+ dbg_drawstr(59, 30, "Completed in: %lus", total_time);
+ }
}
static void victory(void)