#include <stdint.h>
+/* cell size in 16.16 fixed point */
+#define CELL_SIZE 0x20000
+
enum { MOBS_DEAD, MOBS_IDLE, MOBS_ENGAGE, MOBS_RUN };
struct mob {
struct cell {
uint8_t type;
uint8_t x, y;
- uint8_t pad;
+ uint8_t rank;
struct mob *mobs;
struct item *items;
};
struct mob *mobs;
struct item *items;
+
+ /* populated by calc_vis */
+ struct cell **vis;
+ int numvis;
};
struct level *init_level(const char *descstr);
void free_level(struct level *lvl);
+void upd_vis(struct level *lvl, int32_t px, int32_t py, int32_t angle);
+
+void cell_to_pos(int cx, int cy, int32_t *px, int32_t *py);
+void pos_to_cell(int32_t px, int32_t py, int *cx, int *cy);
+
#endif /* LEVEL_H_ */