#include "input.h"
#include "sprite.h"
#include "debug.h"
+#include "scoredb.h"
enum {
MENU_START,
if((KEYPRESS(BN_LEFT) || KEYPRESS(BN_RIGHT)) && sel == MENU_COLORS) {
gba_colors ^= 1;
setup_palette();
+ scores[10].score = (scores[10].score & ~1) | (gba_colors & 1);
+ save_scores();
}
wait_vblank();