vox_height = himg;
vox_color = cimg;
+ vox_fb = 0;
+ vox_coltop = 0;
+ vox_horizon = 0;
+ vox_x = vox_y = vox_angle = 0;
+ vox_fov = 0;
+ vox_znear = vox_zfar = 0;
+ vox_nslices = 0;
+ vox_slicelen = 0;
+ vox_valid = 0;
+ projlut = 0;
+
vox_vheight = 80;
return 0;
void vox_destroy(void)
{
- free(vox_color);
- free(vox_height);
- free(vox_coltop);
- free(vox_slicelen);
+ /* XXX we rely on the screen to clear up any allocated IWRAM */
}
#define H(x, y) \