static struct vox_object *vox_obj;
static int vox_num_obj, vox_obj_stride;
-int vox_quality = 1;
int *projlut;
int vox_init(int xsz, int ysz, uint8_t *himg, uint8_t *cimg)
vox_begin();
- if(vox_quality) {
- for(i=0; i<vox_nslices; i++) {
- vox_render_slice(i);
- }
- } else {
- for(i=0; i<vox_nslices; i++) {
- if(i >= 10 && (i & 1) == 0) {
- continue;
- }
- vox_render_slice(i);
- }
+ for(i=0; i<vox_nslices; i++) {
+ vox_render_slice(i);
}
}