void xgl_draw(int prim, const struct xvertex *varr, int vcount);
void xgl_transform(const struct xvertex *vin, int *x, int *y);
+void xgl_index(int c);
+
void xgl_xyzzy(void);
int xgl_clip_near(struct xvertex *vout, int *voutnum, struct xvertex *vin, int vnum);