5 extern int win_width, win_height;
6 extern float win_aspect;
7 extern bool opt_gear_wireframe;
10 extern unsigned int sdr_ltmap, sdr_ltmap_notex;
18 /* XXX make sure these match with SDL_GameControllerButton */
37 bool app_init(int argc, char **argv);
41 void app_reshape(int x, int y);
43 void app_keyboard(int key, bool pressed);
44 void app_mouse_button(int bn, bool pressed, int x, int y);
45 void app_mouse_motion(int x, int y);
46 void app_mouse_delta(int dx, int dy);
48 void app_gamepad_axis(int axis, float val);
49 void app_gamepad_button(int bn, bool pressed);
51 // the following functions are implemented by the backend (main.cc)
53 void app_swap_buffers();
54 unsigned int app_get_modifiers();
56 void app_resize(int x, int y);
57 void app_fullscreen(bool fs);
58 void app_toggle_fullscreen();
59 bool app_is_fullscreen();
60 void app_grab_mouse(bool grab);
61 void app_toggle_grab_mouse();
62 bool app_is_mouse_grabbed();