initial vc project
[laserbrain_demo] / laserbrain_demo.vcxproj.filters
diff --git a/laserbrain_demo.vcxproj.filters b/laserbrain_demo.vcxproj.filters
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+<?xml version="1.0" encoding="utf-8"?>\r
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
+  <ItemGroup>\r
+    <Filter Include="src">\r
+      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>\r
+      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx;h</Extensions>\r
+    </Filter>\r
+    <Filter Include="src\machine">\r
+      <UniqueIdentifier>{b07e85b5-1bef-4321-9140-79e9c1b6de3d}</UniqueIdentifier>\r
+    </Filter>\r
+    <Filter Include="sdr">\r
+      <UniqueIdentifier>{8e6a8961-784c-4356-9074-885fb1660b86}</UniqueIdentifier>\r
+    </Filter>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <ClCompile Include="src\app.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\datamap.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\geom.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\image.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\main.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\material.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\mesh.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\meshgen.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\object.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\objmesh.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\scene.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\sceneload.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\sdr.c">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\shadow.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\snode.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\texture.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\machine\gear.cc">\r
+      <Filter>src\machine</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\machine\machine.cc">\r
+      <Filter>src\machine</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\machine\mparser.cc">\r
+      <Filter>src\machine</Filter>\r
+    </ClCompile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <ClInclude Include="src\app.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\datamap.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\dataset.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\exhibit.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\geom.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\image.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\material.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\mech_exhibit.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\mesh.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\meshgen.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\object.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\objmesh.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\opengl.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\scene.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\sceneload.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\sdr.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\shadow.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\snode.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\texture.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\machine\gear.h">\r
+      <Filter>src\machine</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\machine\machine.h">\r
+      <Filter>src\machine</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\machine\mparser.h">\r
+      <Filter>src\machine</Filter>\r
+    </ClInclude>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <None Include="src\dataset.inl">\r
+      <Filter>src</Filter>\r
+    </None>\r
+    <None Include="sdr\shadow.v.glsl">\r
+      <Filter>sdr</Filter>\r
+    </None>\r
+    <None Include="sdr\shadow-notex.p.glsl">\r
+      <Filter>sdr</Filter>\r
+    </None>\r
+    <None Include="sdr\skydome.p.glsl">\r
+      <Filter>sdr</Filter>\r
+    </None>\r
+    <None Include="sdr\skydome.v.glsl">\r
+      <Filter>sdr</Filter>\r
+    </None>\r
+    <None Include="sdr\test.p.glsl">\r
+      <Filter>sdr</Filter>\r
+    </None>\r
+    <None Include="sdr\test.v.glsl">\r
+      <Filter>sdr</Filter>\r
+    </None>\r
+  </ItemGroup>\r
+</Project>
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