simple ubershader system, reflection debugging
[laserbrain_demo] / laserbrain_demo.vcxproj.filters
index b7d0998..c486d22 100644 (file)
     <ClCompile Include="src\optcfg.c">\r
       <Filter>src</Filter>\r
     </ClCompile>\r
+    <ClCompile Include="src\exman.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\rend_cubemap.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\renderer.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
+    <ClCompile Include="src\sdrman.cc">\r
+      <Filter>src</Filter>\r
+    </ClCompile>\r
   </ItemGroup>\r
   <ItemGroup>\r
     <ClInclude Include="src\app.h">\r
     <ClInclude Include="src\optcfg.h">\r
       <Filter>src</Filter>\r
     </ClInclude>\r
+    <ClInclude Include="src\exman.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\rend_cubemap.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\renderer.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
+    <ClInclude Include="src\sdrman.h">\r
+      <Filter>src</Filter>\r
+    </ClInclude>\r
   </ItemGroup>\r
   <ItemGroup>\r
     <None Include="src\dataset.inl">\r