pick ray calculation (moved to gph-math and used here)
[laserbrain_demo] / laserbrain_demo.vcxproj
index 32abf23..a52a9fd 100644 (file)
     <ProjectGuid>{71A6DAF0-CBF6-4135-BE23-B3999E432EF6}</ProjectGuid>\r
     <Keyword>Win32Proj</Keyword>\r
     <RootNamespace>laserbrain_demo</RootNamespace>\r
+    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>\r
   </PropertyGroup>\r
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
     <ConfigurationType>Application</ConfigurationType>\r
     <UseDebugLibraries>true</UseDebugLibraries>\r
     <PlatformToolset>v141</PlatformToolset>\r
-    <CharacterSet>MultiByte</CharacterSet>\r
+    <CharacterSet>NotSet</CharacterSet>\r
   </PropertyGroup>\r
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
     <ConfigurationType>Application</ConfigurationType>\r
     <UseDebugLibraries>false</UseDebugLibraries>\r
     <PlatformToolset>v141</PlatformToolset>\r
-    <WholeProgramOptimization>true</WholeProgramOptimization>\r
-    <CharacterSet>MultiByte</CharacterSet>\r
+    <WholeProgramOptimization>false</WholeProgramOptimization>\r
+    <CharacterSet>NotSet</CharacterSet>\r
   </PropertyGroup>\r
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
   <ImportGroup Label="ExtensionSettings">\r
@@ -89,6 +90,7 @@
     <ClCompile Include="src\blob_exhibit.cc" />\r
     <ClCompile Include="src\datamap.cc" />\r
     <ClCompile Include="src\exhibit.cc" />\r
+    <ClCompile Include="src\exman.cc" />\r
     <ClCompile Include="src\geom.cc" />\r
     <ClCompile Include="src\image.cc" />\r
     <ClCompile Include="src\logger.cc" />\r
     <ClCompile Include="src\opt.cc" />\r
     <ClCompile Include="src\optcfg.c" />\r
     <ClCompile Include="src\post.cc" />\r
+    <ClCompile Include="src\renderer.cc" />\r
+    <ClCompile Include="src\rend_cubemap.cc" />\r
     <ClCompile Include="src\scene.cc" />\r
     <ClCompile Include="src\sceneload.cc" />\r
     <ClCompile Include="src\sdr.c" />\r
+    <ClCompile Include="src\sdrman.cc" />\r
     <ClCompile Include="src\shader.cc" />\r
     <ClCompile Include="src\shadow.cc" />\r
     <ClCompile Include="src\snode.cc" />\r
     <ClInclude Include="src\datamap.h" />\r
     <ClInclude Include="src\dataset.h" />\r
     <ClInclude Include="src\exhibit.h" />\r
+    <ClInclude Include="src\exman.h" />\r
     <ClInclude Include="src\geom.h" />\r
     <ClInclude Include="src\image.h" />\r
     <ClInclude Include="src\logger.h" />\r
     <ClInclude Include="src\opt.h" />\r
     <ClInclude Include="src\optcfg.h" />\r
     <ClInclude Include="src\post.h" />\r
+    <ClInclude Include="src\renderer.h" />\r
+    <ClInclude Include="src\rend_cubemap.h" />\r
     <ClInclude Include="src\scene.h" />\r
     <ClInclude Include="src\sceneload.h" />\r
     <ClInclude Include="src\sdr.h" />\r
+    <ClInclude Include="src\sdrman.h" />\r
     <ClInclude Include="src\shader.h" />\r
     <ClInclude Include="src\shadow.h" />\r
     <ClInclude Include="src\snode.h" />\r