Merge branch 'master' of goat:git/laserbrain_demo
[laserbrain_demo] / laserbrain_demo.vcxproj
index 65d6e82..a52a9fd 100644 (file)
@@ -1,5 +1,5 @@
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+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
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     <Keyword>Win32Proj</Keyword>\r
     <RootNamespace>laserbrain_demo</RootNamespace>\r
+    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>\r
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   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
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+    <PlatformToolset>v141</PlatformToolset>\r
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-    <WholeProgramOptimization>true</WholeProgramOptimization>\r
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   <ImportGroup Label="ExtensionSettings">\r
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       <AdditionalIncludeDirectories>$(ProjectDir)\src;$(ProjectDir)\src\machine;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
     </ClCompile>\r
     <Link>\r
       <SubSystem>Console</SubSystem>\r
       <GenerateDebugInformation>true</GenerateDebugInformation>\r
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       <AdditionalIncludeDirectories>$(ProjectDir)\src;$(ProjectDir)\src\machine;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
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     <Link>\r
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       <GenerateDebugInformation>true</GenerateDebugInformation>\r
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     <ClCompile Include="src\app.cc" />\r
+    <ClCompile Include="src\blobs\metasurf.c" />\r
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     <ClCompile Include="src\datamap.cc" />\r
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+    <ClCompile Include="src\exman.cc" />\r
     <ClCompile Include="src\geom.cc" />\r
     <ClCompile Include="src\image.cc" />\r
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     <ClCompile Include="src\machine\gear.cc" />\r
     <ClCompile Include="src\machine\machine.cc" />\r
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     <ClCompile Include="src\material.cc" />\r
     <ClCompile Include="src\mesh.cc" />\r
     <ClCompile Include="src\meshgen.cc" />\r
+    <ClCompile Include="src\metascene.cc" />\r
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     <ClCompile Include="src\objmesh.cc" />\r
+    <ClCompile Include="src\opt.cc" />\r
+    <ClCompile Include="src\optcfg.c" />\r
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+    <ClCompile Include="src\renderer.cc" />\r
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     <ClCompile Include="src\scene.cc" />\r
     <ClCompile Include="src\sceneload.cc" />\r
     <ClCompile Include="src\sdr.c" />\r
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     <ClCompile Include="src\shadow.cc" />\r
     <ClCompile Include="src\snode.cc" />\r
     <ClCompile Include="src\texture.cc" />\r
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+    <ClCompile Include="src\unistate.cc" />\r
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     <ClInclude Include="src\dataset.h" />\r
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     <ClInclude Include="src\image.h" />\r
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     <ClInclude Include="src\machine\machine.h" />\r
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     <ClInclude Include="src\mesh.h" />\r
     <ClInclude Include="src\meshgen.h" />\r
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     <ClInclude Include="src\object.h" />\r
     <ClInclude Include="src\objmesh.h" />\r
     <ClInclude Include="src\opengl.h" />\r
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     <ClInclude Include="src\sceneload.h" />\r
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     <ClInclude Include="src\shadow.h" />\r
     <ClInclude Include="src\snode.h" />\r
     <ClInclude Include="src\texture.h" />\r
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     <None Include="sdr\shadow-notex.p.glsl" />\r