--- /dev/null
+uniform sampler2D tex;
+
+void main()
+{
+ const float softness = 0.008;
+
+ float alpha = texture2D(tex, gl_TexCoord[0].st).a;
+ float mask = smoothstep(0.5 - softness, 0.5 + softness, alpha);
+
+ gl_FragColor.rgb = gl_Color.rgb;
+ gl_FragColor.a = mask;
+}