--- /dev/null
+/* vi: set ft=glsl */
+uniform sampler2D texmap;
+uniform sampler2D lightmap;
+
+void main()
+{
+ vec3 texel = texture2D(texmap, gl_TexCoord[0].st).rgb;
+ vec3 lumel = texture2D(lightmap, gl_TexCoord[1].st).rgb;
+
+ vec3 diffuse = lumel * texel * 1.8;
+
+ vec3 ambient = gl_LightModel.ambient.rgb * texel;
+ gl_FragColor.rgb = ambient + diffuse;
+ gl_FragColor.a = gl_FrontMaterial.diffuse.a;
+}